Where is childira zuzuristan as a god you can worship in PFS legal for all classes to play?


Pathfinder Society

Shadow Lodge 4/5

I have players that are excited about a background feat that was listed on a d20 website. It said the background feat was in the faiths of purity (fop). I had not heard that such a background feat existed with the name of the background feat the players were saying it was. There were no prerequisites for this feat and as far as I know all the background feats have prerequisites in fop.

“Lessons of childira”, is like the feat in question that the players were excited about. I do not have any more books about the gods in pathfinder beyond the CRB, inner sea world and pathfinder chronicles; gods and magic. Paizo keeps printing out products about gods so exasperated, I got tired of buying them.

Where is this god listed where it is pathfinder society legal for all classes to play? In the additional resources, the pathfinder pfs legal pathfinder campaign setting; gods and magic (not sure if it means pathfinder chronicles) has it legaly listed as a cleric or inquisitor character class god. That is only if it means the pathfinder campaign setting; gods and magic is the pathfinder chronicles; gods and magic from the recourses I have.

Is this god, childira zuzuristan listed in the appendix of the pathfinder campaign setting; inner sea gods? If not, is this god listed in pathfinder campaign setting; gods and magic front page covers or elsewhere in it? Looking for the legality of the god, I do not know what other recourses childira could be in.

In the fop, it only talks about childira and gives the feat. The god's domains, spheres, and chosen weapon is not listed so, I'm thinking you have to have access to this god elsewhere, correct me if I am wrong.

Silver Crusade 3/5

HERE

Inner Sea Gods, p. 324

Edit: note that Lessons of Chaldira is a trait, not a feat.

Shadow Lodge 4/5

The Fox wrote:

HERE

Inner Sea Gods, p. 324

Is it listed in the appendix? That is where it would be PFS legal.

Silver Crusade 3/5

I believe it is, yes.

Grand Lodge 2/5

The god is described on page 185 in Inner Sea Gods. The trait is listed on 220-221. The god is also in the huge appendix in back on page 324 under the table "Halfling Deities".

Shadow Lodge 4/5

Ah, thank you!

If a player has the fop or the inner sea gods and does not take this background feat in question I believe that character is taking a survival hit.

This feat is that strong. If there were another feat just like it that was not a faith background feat there would be no other reason not to take these two background feats. Rerolls for saves are strong. The more rerolls you have the stronger the survivability. Then, there is a shirt or what have ya.

In home campaigns, I used to (not running one right now) allow a reroll for each item from only Paizo that cost $25 pesos or more. The idea was to encourage to support paizo and the local friendly gaming stores in our city. That way I didn't have to worry about the fire power I was putting in each encounter or balance my fire power by severely using the GM tactic of Monty Hall.

Don't get me wrong, I like giving my players power that is fire power or what have ya and mixing that with epic fights. Not all fights have to be epic but, character deaths became less with the rerolls and the players liked their power.

Before you call me a push over, I have plenty of ideas and ways to render their party powerless with the least of effort. I didn't do such a thing to humiliate them it was more to show their character still had holes in their defenses.

Scarab Sages

The trait is good, but it's not a must have. It's good for one re-roll of a save once per day. There are SEVERAL ways to get a reroll that are not as restricted. Such as wearing a Pathfinder T-Shirt or using a Character Folio.

Defensive Strategist is much stronger defensively.

Grand Lodge 2/5

Imbicatus wrote:
Defensive Strategist is much stronger defensively.

I love this trait. It makes me not anxious whenever I play my no-armor-wearing, dex-based and int-to-dodge based kensai magus and the GM asks for initiative. Unfortunately (well, rather fortunately), I haven't had a chance to use it and tell my GM that I'm not flat-footed and my AC is 21 rather than 11.

Scarab Sages

claudekennilol wrote:
Imbicatus wrote:
Defensive Strategist is much stronger defensively.
I love this trait. It makes me not anxious whenever I play my no-armor-wearing, dex-based and int-to-dodge based kensai magus and the GM asks for initiative. Unfortunately (well, rather fortunately), I haven't had a chance to use it and tell my GM that I'm not flat-footed and my AC is 21 rather than 11.

I enjoyed telling a GM, that no, I didn't just take sneak attack damage from that gremlin with rogue levels in the surprise round.


Remember that the players who want to use the trait must A) own the book, and B) have a character that worships Chaldira.

-j

Shadow Lodge 4/5

Defensive strategist would be a must for most characters that lose big when they lose their dex and suffer an attack unawares.

The strongest thing that a character will suffer an attack from in my opinion are from attacks that are spells or abilities that are as powerful as spells. Which is why I think savings throws save a lot of pain if they are made nearly 100% of the time.

I agree, defenses strategist is a very powerful feat and in need for a duelist or for dex based characters.

Based on this thread and what has been mentioned, I think I'll start another thread asking what kind of traits people think are very powerful and a must-have for what kind of character class.

Sczarni 5/5 5/55/5 ***

Keep in mind that the wording of the trait has been changed since its initial appearance in Faiths of Purity. The Inner Sea Gods version is still good, but not as much as a draw as it used to be.

Sovereign Court 4/5 5/5 *** Venture-Lieutenant, Netherlands—Leiden

Yet oddly, both versions remain legal. Probably an oversight.

Grand Lodge 2/5

Nefreet wrote:
Keep in mind that the wording of the trait has been changed since its initial appearance in Faiths of Purity. The Inner Sea Gods version is still good, but not as much as a draw as it used to be.

I'm only familiar with it as it appears in Inner Sea Gods, how did it read in Faiths of Purity?

5/5 5/55/55/5

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Brother Hairfoot, why are you making such large pews?

Well, apparently our goddess gives out a very nice trait now.

Sovereign Court 4/5 5/5 *** Venture-Lieutenant, Netherlands—Leiden

claudekennilol wrote:
Nefreet wrote:
Keep in mind that the wording of the trait has been changed since its initial appearance in Faiths of Purity. The Inner Sea Gods version is still good, but not as much as a draw as it used to be.
I'm only familiar with it as it appears in Inner Sea Gods, how did it read in Faiths of Purity?

Let's see.

Faiths of Purity wrote:

Defensive Strategist (Torag): Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.

Inner Sea Gods wrote:
Defensive Strategist (Torag): Your study of dwarven history has trained you in defensive strategy. You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle.

If both are legal, I know which one I want. That said, I think both of them being legal is an oversight of the PFS team, as in the past they've noted in the Additional Resources when something has been superseded by a different version of the same thing.

Grand Lodge 2/5

Yeah, that's a big difference.

Grand Lodge 4/5

claudekennilol wrote:
Yeah, that's a big difference.

I am, apparently, not keyed in to some rules. What is the big difference?

With either one, unless there is something I am missing, you are never flat-footed. Ever.

Grand Lodge 4/5

kinevon wrote:
claudekennilol wrote:
Yeah, that's a big difference.

I am, apparently, not keyed in to some rules. What is the big difference?

With either one, unless there is something I am missing, you are never flat-footed. Ever.

The second one works until you would no longer be flat footed normally, but would still be flat-footed after that against an invisible attacker. The first one makes you not flat-footed ever, even then.

Grand Lodge 4/5

Jeff Merola wrote:
kinevon wrote:
claudekennilol wrote:
Yeah, that's a big difference.

I am, apparently, not keyed in to some rules. What is the big difference?

With either one, unless there is something I am missing, you are never flat-footed. Ever.

The second one works until you would no longer be flat footed normally, but would still be flat-footed after that against an invisible attacker. The first one makes you not flat-footed ever, even then.

First one is probably written badly, then, since it is more than 1/2 a feat, it mimics a full class ability (uncanny dodge), rather than just a part of it.

Grand Lodge 4/5

Yes, which is why they changed it for Inner Sea Gods.

Sczarni 5/5 5/55/5 ***

I was actually unaware that Defensive Strategist had updated wording.

I was referring to Lessons of Chaldira, which the thread was initially about.

Grand Lodge 4/5

1 person marked this as a favorite.

Oh, yeah. FoP has Lessons of Chaldira trigger on a failed save, while the new version in Inner Sea Gods has to be used before you know if you fail or not.

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