| Major_Blackhart |
Ok the game is taking place in the river kingdoms, specifically starting in ft inevitable and taking off from there. While NNumeria and the league won't be the main plot, they will have villains and technology will be available to pc's in limited quantity.
My big question is how to handle metallurgical components and qualities when the group starts experimenting with sky metals and regular alloys, similar to the advanced crafting techniques that built Null Blades.
Some concepts we're working on are adamantine combined with living steel, living steel combined with ghost metal, etc.
I'd like some suggestions if any are available for how that would translate in a mechanics. A great sword made of inubrix and living steel might strike as 1 size category smaller, but not be broken and resolve attacks at touch.
We could use some other ideas if anyone has any.
Thanks a bunch in advance