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The Belkzen War Drummer from Advanced Class Origins is currently legal for play, with no adjustments noted on the additional resources page. However, the 7th-level power "Weapon Master" trades Lore Master for the Craft Magic Arms and Armor feat.
As crafting feats are not legal in PFS, to my understanding the War Drummer currently trades Lore Master away for nothing in return.
I would appreciate a clarification as to whether the Lore Master class feature could be retained, or if a more appropriate (read: legal) bonus feat could be provided by the class feature in PFS instead.
Thanks!

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I am inclined to provide a replacement feat, as re-introducing the lore master ability would open the archetype up to being combined with other archetypes that might never have been intended.
I could see Weapon Focus (club or greatclub) as an option. Skill Focus (percussion) could also work well. The Pathfinder Society adaptation of the skald already grants Extra Performance instead of Scribe Scroll, so that's not a good option. Are there other thematic candidates with minimal prerequisites worth considering?

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Appreciate the quick response!
This archetype does trade Scribe Scroll so therefore already lost access to Extra Performance, and their Siege Drums ability does ask for a lot of rounds of performance.
Alternatively Weapon Focus: Club or Greatclub would be solid; I might venture that Improved Sunder would be a very thematic candidate with minimal prereqs.

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I think weapon focus Great Club is a solid except that it comes a bit late. Most people prefer to take those feats early from what i have seen. I personally wouldn't mind seeing skill focus percussion, intimidate, ect...
I know that they don't meed the prereqs but weapon specialization would be very thematically appropriate and more fitting for a level 7 ability.
I also will not snub extra performance.
You could also make it grant a free masterpiece. There are several that use percussion I think.

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My concern about getting Extra Performance is that by the level this feature is gained, the Skald isn't really lacking in Bardic Performance rounds. Also, as noted, they're not really lacking in to-hit bonuses such as Weapon Focus would provide.
Weapon Specialization is a good thought, but the War Drummer already gets something similar to that with their scaling bonus to damage with clubs and great clubs.
I suggested Improved Sunder because it fits thematically with the class, as well as providing some extra options for using the class's primary weapon type (with a prerequisite that any class concerned with smashing people with clubs will have).
I think Battle Cry would be a very cool 7th-level ability, although the performance prereqs don't quite sync up I do picture these drummers chanting war cries while striking their drums with oversized clubs. Very Lord of the Rings.

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Although Battle Cry and Dazzling Display are both really cool feats for a wardrummer, I think the prerequisites for both are a little too heavy for a bonus feat—even one that the skald would have just enough BAB to qualify for at that level. I also agree with Mahtobedis's perspective that Weapon Focus at 7th level is a little late in the game to receive such a feat.
Others are correct in pointing out that without having received Scribe Scroll in the first place, Extra Performance is still an option. It would also show up at the same time as the very performance-thirsty siege drums class ability.
Skalds with the Belkzen war drummer archetype receive their choice of Extra Performance, Skill Focus (Perform [percussion]), or Weapon Focus (club or greatclub) at 7th level instead of Craft Magic Arms and Armor.
I'm thinking that even though all of these feats have minimal prerequisites (helping to meet that design goal), the flexibility of choosing one of three thematic choices gives nearly every war drummer something that he can appreciate and outweighs the comparably low power of the feats at 7th level.

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Tentative Additional Resources text wrote:Skalds with the Belkzen war drummer archetype receive their choice of Extra Performance, Skill Focus (Perform [percussion]), or Weapon Focus (club or greatclub) at 7th level instead of Craft Magic Arms and Armor.
Looks good! Personally I'd split the last choice out to 'Weapon Focus (club) or Weapon Focus (greatclub)' to avoid anyone thinking they get both.