| Lunchbox3000 |
So I like the idea of the Goblin Alchemist a lot. I love the flavor of goblins and blowing stuff up is fun. Upon release of the new Monster Codex, I believe they have increased this fun. My alchemist will be Winged Marauder and Grenadier. I will be starting at level 2 as that is where my last character died. We are using a 20 point buy in Wrath of the Righteous campaign. The rest of our party is primarily melee.
So far my character stats are as follows:
Str:10
Dex:19
Con:10
Int:17
Wis:12
Cha:20
Skills: Acrobatics (9), Craft:Alchemy(10), Handle Animal(2), Perception(6), Ride(13), Spellcraft(8), Stealth(8), and Survival (6)
For my discovery I chose infusion as I believe buffing all the melee will prove advantageous as they already end fights quick. What I need some help with is good feat and discovery progression as I will be mounted on a vulture as often as possible. I am thinking accelerated drinker and reactionary for traits. I also need to choose one martial weapon which i think either Lance or Longbow. For extracts probably shield, enlarge person, cure light, maybe reduce person. Any tips or advice would be cool as I have read most of N.Jolly's guide, but I feel mounted alchemist has slightly different priorities.