Mechanist Summoner?


Advice


I'm pondering the possibilities of reskinning a summoner so it appears as a sort of tinker/mechanist/golemancer who crafts constructs that do his bidding.

The eidolon could simply be a golem that the "summoner" constantly tinkers with and makes upgrades to.

"Summoned" monsters would be a little trickier, but could be handwaved as portable mini-bots that -- I don't know, unfolded from storage cubes?

Just a half-baked idea I'm wondering about. Any suggestions?

Lantern Lodge

Is this for a home game?

I think its do able. Some points/ideals:

1) The eidolon's creature type changes to construct.

1a) A pure "golem" type would be too powerful, as most golems have pure immunity to spells with SR, so it would likely just be a construct, with the ability to gain resistance to attacks via its evolution points.

2) Swap all out rejuvenate/heal eidolon spells for their level equivalent mending/repair spells.

3) In place of natural armor, the eidolon gets hardness instead. So any evolution or class abilities that give natural armor turns into hardness.
(May require balancing. Hardness is quite strong.)

4) Talk with GM to discuss which evolutions are appropriate. Some will clearly be non-viable for a construct.

A construct has its pro and cons, and if the eidolon/golem still have an intelligence, it may be more like a robot.

PS: This thread may be more suited for the homebrew section of the messageboards.


You could always use the Machinist class from NeoExodus (by Louis Porter Jr. Design).

Our group doesn't use anything 3rd party with the exception of this.
Incredibly well written and has an aspect of the class that would play like a summoner with an upgradable construct that you control.
The spells (or blueprints) are very thematic too.

I'd give it a shot if I were you!

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