| RegUS PatOff |
My Sorcerer found himself on the wrong end of a Prismatic Spray and is now on one of the levels of Hell, trying to find his way home.
Sorcerer 6/DD 8 - but as a non-optimized Fire specialist, I don't have a lot of spells that will affect Devils. I really don't want to get in any 1-on-1 combats, but it's likely that at some point it will happen. Summon Monster VI and Enervation seem to be my best spells for dealing with 1-on-1 combat.
I'm wondering people's opinions on the efficacy of Feeblemind to reduce a Devil's use of offensive SLAs. I know the SLAs still work, as they're not spells, but would you expect a creature with an Int of 1 to do anything other than approach (possibly using Teleport or Fly to get there) and melee? Would you think they'd not use their Summon SLAs or offensive SLAs like Scorching Ray, etcetera?
| Bob Bob Bob |
I could have sworn they needed a certain minimum charisma to use their SLAs (since they're charisma based) but I can't find it. As for Int 1 preventing them from using their SLAs, no, preventing them from using their SLAs well, yes. Using Wall of X to divide the party no, using Wall of X to cut off escape sure. Just picture what not-too-bright animals would do with innate magic powers. Don't chase things, teleport in front of them. Don't bite dangerous things, blast them with fire from far away. Probably couldn't use illusions at all (or at least not of anything complex). I don't picture them "saving" uses for later either, as that requires a certain degree of long term planning. They probably blow every use right away.
The summon SLA is actually a weird exception. Smart devils don't use it because they'll owe a favor to whoever they summon. Dumb devils probably use it as their first action because hey, more people is better.