| bookwormbabe29 |
Hi all!
I was toying with a monster/wizard theme build of reducing abilities, loving things like feeblemind which reduces INT and CHA down to 1. I started looking for a way to lower stats further, you know? There has to be ways of reducing stats below 0 or we wouldn't have rules for what happens... but I can't find out how to do it. Can anyone throw me a bone here?
HangarFlying
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Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
It's important to note that if the effect specifically calls out a penalty (as in STR penalty, or DEX penalty), then the lowest it can be reduced to is 1. Only damage and/or drain can take a particular ability score into the negatives (though, there are certainly caveats associated with whatever is causing damage or drain, too).