Red herrings everywhere!


Mummy's Mask


Fellow Mummy's Maskers, I'm seeking creative suggestion and helpful input regarding what various groups have done with all the herring in the first part of the AP.

The further along we get into it the more the party is seeking for meta-plot (they're gamers, they can't help themselves!) and the most obvious plot point is the Plague of Madness. Our party has already been to Tephu to do research on it, and generally seem to consider how what they encounter might relate to that event.

Further, I'm anticipating that when the dead start rising, they'll jump to the assumption that the Plague of Madness has come back again!

Then there's this necromancer guy - where'd he come from?
Then there's this other cult that's totally not devoted to CE Lamashtu - huh?
Then they're off to find info about something totally unrelated to what they thought they be doing.

So, my question, is this:
a)a good thing ("hey you, stop trying to meta your way through this!")
b)a not so good thing (ie players typically don't enjoy the feeling of being confused, and like solving the puzzles and figuring out the riddles - its much more satisfying)
or c) just a thing that I, as the GM, can either turn into gold or fumble horribly ( this is where I'm hoping maybe suggestions on how to roll with this assumption come in!)

Thanks Team

Grand Lodge

Pathfinder Battles Case Subscriber

Phineas where is your group in the AP? They have been to Tephu already?! That's pretty incredible.

I would use some NPC's like Sebti the Crocodile (or one of the other significant NPC's) to fill them in on some background info about the Plague of Madness. It truly holds no bearing on the final outcome of the AP.

The undead rising quickly becomes obvious that there is a source of great power emanating from the Necropolis, as the Church of Pharasma becomes involved. Your party should become so occupied with dealing with the uprising that they will have little time for anything else. Once they meet with Sebti, Pteminib and Nakht Shepses it will become clear what they must do.

Finally, I would ask if the players characters would actually think that way. If they are native Osirions then what is the line of thought that the character has. If they are not native then there is little chance they would go down that path. You have every right to question their actions and motivation.

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