RotRL character advise


Advice


So, my home group just started RotRL last Friday.
We have:
1/2 elf Syn Summoner (melee)
elf ranger (archer)
1/2 Orc Scarred Witch doctor (caster)
Aasimar Life Oracle (healer)
Aasimar Oracle (melee)
and my character is 1/2 elf drow-blooded Rogue (melee)

This is my advancement plan: Rogue 4/ Alchemist [Vivisectionist] x
Str 18 (10,+2) Dex 15 (7) Con 12 (2) Int 14 (5) Wis 10 Cha 7 (-4)

Traits: bruising intellect, surprise weapon
Rogue1 1. Catch off guard
Rogue2 2. TWF (combat talent)
Alchemist1 3. Extra Rogue Talent (offense/defense)
Rogue3 4. --
Rogue4 5. Bludgeoner, Enforcer (Ninja trick)
Alch2 6. preserve organs (discovery)
Alch3 7. Sap adept

At 7th: +10/+10 umbrella/ books (1d6+4+4d6+8)x2 plus shaken and grants +8 dodge bonus to my AC.

I thought it funny--and cool--to use an umbrella and maybe a satchel with his books as his improvised weapons.

I wanted a fun, but deadly melee build. Any suggestions?


dot


As long as you're using improvised weapons and two-weapon fighting, you might want to get the vestigial arm or feral mutagen discovery to get extra attacks.


You're probably right.
I thought to take Preserve organs 3 times,
but his AC should be high enough that crits--probably--won't be confirmed anyway.
Also, a good defense is a great offense!

Grand Lodge

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I recommend the feat big game hunter. End of book 3 and beyond you will know why.


Pathfinder Lost Omens Subscriber
Avoron wrote:
As long as you're using improvised weapons and two-weapon fighting, you might want to get the vestigial arm or feral mutagen discovery to get extra attacks.

don't get vestigial arms, they don't do much. at best you can use one to hold a shield for you.

feral mutagen is fine though.


I am trying to stay away from beasting out with feral mutagen.
I picture him as a cross between Jaraxle and Dr. Who.
Hence, the umbrella as an improvised weapon.
I wonder if I can use it as a double weapon two-handed?

Grand Lodge

Try investigator? If you want the Doctor who feel.

Will be honest...most fights are going to be lethal...and against strong creatures such as giants, outsiders, undead, and dragons. Hence the feat big game hunter.

I feel your current build lacks BaB needed to two weapon fight with improvised weapons. I recommend 1 weapon.


Investigator should be the class for this build, I agree, but it doesn't do as much damage.

Only creatures immune to nonlethal--undead and constructs--will give me a--slight--problem, but my damage is still decent there.

I do understand the Big Game Hunter is +1 hit +2 damage against larger opponents and I definitely like that feat.
I just need to find room for it, probably not until 9th at the earliest instead of Power Attack at that point.

And this is why I went with this, along with using Catch off guard.
Both for flavor and functionality...lol!

Trait:
Surprise Weapon
You are skilled at fighting with objects not traditionally considered weapons.

Benefit: You gain a +2 trait bonus on attack rolls with improvised weapons.

Section 15: Copyright Notice
Pathfinder Roleplaying Game: Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.

I appreciate your responses. TY!

Grand Lodge

1 person marked this as a favorite.

Yes take big game hunter instead of power attack. For several reasons...your BaB with the multiclassing, your main goal is precision damage, and your not 2 handing the weapon.

I would recommend against 2WF altogether. Its hard enough to accomplish on a rogue but if you dip into a lower then Full BaB class your further reducing your chance to hit. Going to be honest...RotRL has brutal combats with big AC. We had a 2wf rogue in our group. I remember him saying its near impossible for me to hit. And against undead and constructs...a few mini boss fights he just was sidelined. He also fell prone to ever will save and fear save. He will never play a rogue again since. He perfers straight viv alchemist or the investgator as his rogue types.

Also another reason I dislike non l eathal for RotRL is because everything will be so evil you will want to kill them. Also the ones who heal cure for more and you really dont need to tak e too many people alive other than early part 1 book 1.


The trait breaks even with TWF and i need as many sneak dice as possible for Offense/defense.

I am actually averaging more by going TWF over THF.

I am appreciating the feedback. TY!


Pathfinder Lost Omens Subscriber

Offensive defense, btw is VERY ify on how it works. you can't get a bonus from the same source, and so multiple rolls(attacks) don't by RAW stack, meaning TWF doesn't really help you. you only ever get your sneak attack dice in AC bonus.

not to mention how hard it is to actually get a full attack sneak attack off. all he has to do is 5 foot step each round if your flanking.

i recommend going something more offensive, and less rogue class.


Offensive Defense (Ex)
Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage,
the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.

My bolding. I read this as each attack (TWF) and each die rolled.

So, at 7th level with TWF, I would have 4d6 dice for each attack.
Meaning +8 dodge bonus to AC. With dodge bonuses stacking, as usual.

I'm bringing the Rogue back!


Pathfinder Lost Omens Subscriber
Dorian 'Grey' wrote:

Offensive Defense (Ex)

Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage,
the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.

My bolding. I read this as each attack (TWF) and each die rolled.

So, at 7th level with TWF, I would have 4d6 dice for each attack.
Meaning +8 dodge bonus to AC. With dodge bonuses stacking, as usual.

I'm bringing the Rogue back!

so yeah, when you do your first sneak attack you gain 4 dodge AC, your TWF attack hits, and you gain another +4 dodge from the same source. it doesn't bump to +8, because it's two different procs of the same ability.

when i meant ify, i meant ify, it really depends on how the GM reads it. and how he rules stacking from the same source.

edit: i'm not actually sure after some thought, if the same source thing is a rule, i'll comment again later if i find anything.

yeah, okay i'm thinking of untyped bonuses, though the major issue once again is actually getting those hit's off(maybe a dirty trick build to force people to stay where they are or lose all their actions?).


I do understand the difficulties of getting more than 1 attack off,
but I think any build would have that problem.

And with 4 melee characters in this group,
me getting a flank is almost easy...lol!

Although, using Catch off guard, I may need to start every fight...lol!

Silver Crusade

Sounds like you've chosen to give yourself a challenge. Good on you! RotRL beasties tend to have very tough AC, lots of HP, big, and very very no-quarter-asked-or-given nasty. Looks like a fun time!

Suggestion: In the event that someone in this party dies, consider a replacement character with Inspire Courage, aka Bardsong.

Basic Forge of Combat analysis of this group:

Using The Forge of Combat metaphor:

Arm = Support & Healing
Hammer = Inflict HP damage
Anvil = Battlefield Control

The group is composed of:

Syn. Summoner (melee) -> Hammer
ranger (archer) -> Hammer
Scarred Witch doctor (caster) -> Anvil
Aasimar Life Oracle (healer) -> Arm
Aasimar Oracle (melee) -> Hammer
Rogue (melee) -> Hammer

Group seems to have 4 Hammers, 1 Anvil, and 1 Arm. Group is well balanced. With 4 Hammers a Bard would be a terrific addition.


wait is that true magda? O.O
i am currently playing RotRL atm and our DM thinks they arent strong enough, we are still early on but the bossfights and even some of the normal encounters have been BRUTAL sometimes.

modified RotRL, but its part of story so still constitutes spoilers:
when we went to the glassworks the half-elf was INSANE, he beat every acrobatics DC against 7!!! different enemies, including summons, and then he ONE-SHOT the melee oracle and proceeded to beat on the party for ages while we tried to kill him, i think we were supposed to let him escape but we blocked the door and kept trying to stab the slippery bugger till he died, he ended up knocking out two party members and myself (the other melee oracle) had to swipe the healing wand off the arcanist and heal them both to consciousness, and then we FINALLY hit him and it was the first melee oracle, who was using Drow poison on his sword, DM says he natural one-d on his save and is down, party proceeds to coup-de-grace and then the DM says out loud that he is wondering if he should fudge the save, he outright admitted it was a level 5 character (dunno how high he is usually) and that he buffed his stats, i swear that had to be the second worst fight we had, and apparently, the guy is worth 1000 xp total for killing him >:/, he was level 5, that would have been enough to finish the entire party to level 3, the worst fight was the named quasit though, she was stacking status conditions on us and he apparently gave her 5 levels of witch to boot (again not sure if that part is vanilla). /endrant


Pathfinder Lost Omens Subscriber
Hazrond wrote:

wait is that true magda? O.O

i am currently playing RotRL atm and our DM thinks they arent strong enough, we are still early on but the bossfights and even some of the normal encounters have been BRUTAL sometimes. ** spoiler omitted **

Spoiler:

he is usually level 3 and is a monk, so he flurries all over people.

my party got lucky and he failed his acrobatic roll and go knocked prone in the middle of the party. :P it was hillarious


I agree, Magda Luckbender, I also think that we are well covered for our basics.
I agree that a Bard would be great.
I am hoping that it won't be me rolling one up later...lol!

Thank you everyone for the feedback.


a skald would probably be good as well


Not dead yet!


Pathfinder Lost Omens Subscriber
Dorian 'Grey' wrote:

I do understand the difficulties of getting more than 1 attack off,

but I think any build would have that problem.

And with 4 melee characters in this group,
me getting a flank is almost easy...lol!

Although, using Catch off guard, I may need to start every fight...lol!

it's getting a full attack with sneak attack, any given combination of 3 partners can be defeated by a 5 foot step(except i think 4 corners aroudn a guy), meaning you need to reposition (more than 5 feet yourself) to get the sneak attack.

although you COULD delay i guess and have your ally move if he is still in range.


I decided to go Alchemist[Trap breaker/ Vivisectionist] all the way.
I really don't like to multiclass.
And I absolutely love that class.

1. TWF
2. Tumor familiar (discovery)
3. Bludgeoning
4. discovery ( Enhance potion ?)
5. Sap adept
6. discovery ( preserve organs both times?)
7. Weapon focus (quarter staff) or Power Attack?

I have the day off Friday, so I will work out the bugs...lol!

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