[Interjection Games] Looking for Topics for Quickie Products


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Hey there, everyone! As my first group project, Strange Magic is full of stops and gos. To get around this and have something else to do, I feel that it's time to get back into the market of tiny PDFs and write one or two whenever there's a blocker on the primary workflow.

Currently, the only thing I have on my mind is a product that details a simple system to grant custom abilities to a coven of witches.

Does anyone have any requests?


Crossbreed Prestige Classes Like Mystic Theurge. To play a Tinker/Aethermancer, or a antipodist/truenamer.

Or feats and archtypes to give one class some toys of another one - that was my favorite part of the ACG.

Both of thsoe may be to big in scope for what you want.


Lord Mhoram wrote:
Or feats and archtypes to give one class some toys of another one - that was my favorite part of the ACG.

Have to agree here, being able to take little tastes of other classes via feats is a really cool idea. Fleshing this out for some of your other classes would be awesome. Amateur Swashbuckler is an example and one I love to use on swordmaster sort of characters so they can parry and riposte occasionally.

Might be bigger than you are looking for, but I'm still seeing an alternative crafting system. Not fond of the regular one I admit and haven't found one that really grabs me yet.

Race stuff maybe? I know you had Puddlings which always amused me. Anything else like that perhaps? I'm always looking for other interesting races to use.

Maybe themed mini dungeons? Even if not with a map, a series of encounters, traps, and puzzles/rewards would be something I'd be interested in. With a decent map doubly so, but I imagine that would be more time than you're setting aside for these.

Will give it some more thought, but what came to me off the top of my head.


Thanks for the suggestions, fellas. Let me break this down.

@Mhoram

Hybrid prestige classes, eh? Tinker/ethermancer, you say? Yeah, I think that could work. I'm picturing ballistic missile kamikazes, automatons that are loaded with blast etherspells on deployment and can cast that etherspell once at no charge to you, and remote delivery of bestow etherspells.

Endzeitgeist has been talking about building up a resistance to tinker expansions, anyway. Something utterly ridiculous might shock him, and the rest of you all, back into grinning like madmen when you play one.

@Aleron

Eldritch Heritage feats, or archetypes that grant toys of one class to another? Alright. Here's the big question. though. If I go ahead and build a feat product that fleshes this sort of thing out for my classes, how do I package it? By class? Put it all together and pretty much force people into buying everything? Nothing works well in the PDF sphere. Alex, I think you've found the ultimate in blog content. This sort of thing has to be free.

Races? That depends on whether or not the fact that they'll all be recycled for the setting when I launch the Glory RPG next year is a turn-off for you. If not, I've got all sorts of crazy awesome kobold tribes I can throw down. Of course, Glory will have to reskin the kobolds to some other sneaky bastard race, then build up some unique flavor to justify the behavior.

Themed mini-dungeons? Sure, I've got all sorts of claustrophobic tombs and barrows sitting around here, each based on one or two nasty puzzles and/or a particularly vicious end fight. Does navigating malfunctioning, forgotten arcane technology and likely dying horribly to a tentacle monster plant zombie sound like a fun session? Would TSR blue be sufficient for the maps? It's quick, clean, and allows me to play the nostalgia card to defeat the need for an art budget.


Well I'll never say no to free. Blog post sounds cool!

You said the magic word, kobolds. I would totally dig more kobold stuff. Especially if you tossed in some extra options, maybe alternative racial stats that vary depending on a given clan or whatnot.

I think TSR blue would be fine. Rest sounds awesome. I'm fairly good at designing encounters, but traps and puzzles always trip me up or end up not matching up to the more epic feeling fights I lay down. I'd be all over something like this.


I really liked the Nullblades you did. Something more in this line (organizations to plug-n-play in any campaign world) would be cool :)


Afraid not, chief. It sold TWO copies before I gave up and made it free. Organizations are not worth my time.


Bummer. Ah well; maybe some organizations could sneak their way into some other projects...
A guy can hope, right?


Such as Brother Underhill's cult into Strange Magic? Maybe.


Interjection Games wrote:

Thanks for the suggestions, fellas. Let me break this down.

@Mhoram

Hybrid prestige classes, eh? Tinker/ethermancer, you say? Yeah, I think that could work. I'm picturing ballistic missile kamikazes, automatons that are loaded with blast etherspells on deployment and can cast that etherspell once at no charge to you, and remote delivery of bestow etherspells.

Endzeitgeist has been talking about building up a resistance to tinker expansions, anyway. Something utterly ridiculous might shock him, and the rest of you all, back into grinning like madmen when you play one.

Woohoo!

I love my Tinker. I love my Ethermancer. Playing a different character that merges them would be a blast.


Another Suggestion (if you already aren't working on it)-

Mythic Content.

Dunno if that would work as a Pdf or what kind of sales it might get, I know that mythic for 3PP class is pretty niche.


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Lord Mhoram wrote:

Another Suggestion (if you already aren't working on it)

Mythic Content.

Dunno if that would work as a Pdf or what kind of sales it might get, I know that mythic for 3PP class is pretty niche.

Eh, not a fan of the whole mythic concept. Makes each ability take up a larger chunk of conceptual real estate. Besides, if you want to have that mythic feel, just open up the greater manifestations or opus doors a little wider :)


1 person marked this as a favorite.
Lord Mhoram wrote:

Another Suggestion (if you already aren't working on it)-

Mythic Content.

Dunno if that would work as a Pdf or what kind of sales it might get, I know that mythic for 3PP class is pretty niche.

Ya know what - would you be interested in mythic equivalency kits? The way I see it, a tinker has all the tricks a mythic class has, but can't use them all at once. As such, a mythic tinker is merely a tinker who can burn his mythic pool to add a few more build points to an automaton deployment.


I'm a big fan of new sorcerer bloodlines. I'd imagine they are fairly easy to bang out for a smaller pdf.


Interjection Games wrote:
Lord Mhoram wrote:

Another Suggestion (if you already aren't working on it)-

Mythic Content.

Dunno if that would work as a Pdf or what kind of sales it might get, I know that mythic for 3PP class is pretty niche.

Ya know what - would you be interested in mythic equivalency kits? The way I see it, a tinker has all the tricks a mythic class has, but can't use them all at once. As such, a mythic tinker is merely a tinker who can burn his mythic pool to add a few more build points to an automaton deployment.

That's be cool. :D

Just trying to think of small stuff I'd think is cool.


1 person marked this as a favorite.
Lord Mhoram wrote:
Interjection Games wrote:
Lord Mhoram wrote:

Another Suggestion (if you already aren't working on it)-

Mythic Content.

Dunno if that would work as a Pdf or what kind of sales it might get, I know that mythic for 3PP class is pretty niche.

Ya know what - would you be interested in mythic equivalency kits? The way I see it, a tinker has all the tricks a mythic class has, but can't use them all at once. As such, a mythic tinker is merely a tinker who can burn his mythic pool to add a few more build points to an automaton deployment.

That's be cool. :D

Just trying to think of small stuff I'd think is cool.

Again, this is so niche that I'd just throw it on the Interjection Blog. It's One of Those Things (tm).


Lord Mhoram wrote:


Or feats and archtypes to give one class some toys of another one - that was my favorite part of the ACG.

well...rogue genius game DID do this with feats...but hey tinker-esq archetypes of all the baseclasses you can manage would be a hit i'd expect.


1 person marked this as a favorite.
Gerald wrote:
I'm a big fan of new sorcerer bloodlines. I'd imagine they are fairly easy to bang out for a smaller pdf.

Fairly, though I tend to try for something wacky and promptly find myself writing 400 words explaining what happens when illusions are temporarily made real.


christos gurd wrote:
Lord Mhoram wrote:


Or feats and archtypes to give one class some toys of another one - that was my favorite part of the ACG.

well...rogue genius game DID do this with feats...but hey tinker-esq archetypes of all the baseclasses you can manage would be a hit i'd expect.

It also feels like something that would best be part of a hardcover tinker book. I see the wisdom in how one or two would be easy to bang out, but bite-sized content like that demands compilation rather than piecemeal distribution.


Interjection Games wrote:
It also feels like something that would best be part of a hardcover tinker book. I see the wisdom in how one or two would be easy to bang out, but bite-sized content like that demands compilation rather than piecemeal distribution.

Well, one of the advantages of bite-sized piecemeal offerings is that it helps keep the lights on and generate interest, so that when the HC is ready for full-fledged launch, people already have an inkling of what they might find, and can get excited about seeing it even more expanded. :)


Fair enough, though I'm most definitely leaning toward the mini-dungeons, bloodlines, and other "linked into 1pp" offerings.


Ooh! Mini-dungeons? As in, side-treks? Me likey. Especially if they could tie-in to certain AP's thematically or by (general) location. I know a lot of people like new bloodlines (and probably moreso since they're not just limited to sorcerers anymore thanks to the ACG); for myself, I'm still trying to get bored with the bloodlines I already have.


Bloodrager really could use some more bloodline love. Also, yeah, I'm looking forward to the themed dungeons and stuff. Anything like that would save me lots of time and give me ideas which is always a good thing.


The low-hanging fruit here would be "The Tomb of the Bard-King". It's built around one gigantic puzzle, has a number of fun trap and ambush elements, and the end encounter features adamantine caltrops and a singing longsword. A well-organized group can plop it in wherever and be done with things in about 6-8 hours.

Oh, and the party bard can take home an artifact that eats his spells per day to do unique things, so that's fun, too.

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