Max arcane resevoir really a limitation?


Rules Questions


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Arcane Reservoir class ability:
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

No where does the Arcane Reservoir class ability say that the maximum points you can have is a "per day maximum." Was this intended?

Insofar as I can tell, if you were willing to expend the spell slots (or magical items, or whatever), you could continuously fill your pool over and over again as needed, you just couldn't ever have more than 3 + 1/2 your arcanist level at one time.

For Example
I am a 10th-level arcanist, so I get 8 points for free each day, with a maximum of 13. I end up going through a particularly rough adventuring day and end up spending those first 8 points early on. However, the day isn't over yet, so I spend a few spell slots and gain another 5 points, which are quickly used as well. So I do it again, expending my spell slots and a few scrolls the party would never realistically use in order to gain another 13 points.

Has this example broken any rules? Is it really the intent for the arcanist to have no limit on how often they can replenish their pool?


Seems legitimate, and I'd personally read that to be the intention. Are there any mechanics that could really take extreme advantage of this, other than a few offensive exploits?


I'd have to reread to be sure, but I suppose you could keep spending spell slots to refill your pool - but if you're doing that, you're not using those slots for spells, which seems counter productive. As far as scrolls, maybe I'm missing something (don't have it here), but I didn't think you could refill the pool with spells off scrolls?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Nothing really game breaking that I know of. Still, it's pretty funny to think of an arcanist bumping the DCs or caster level of ALL his spells with Potent Magic while also extending the duration to all of them with Spell Tinkerer, or just teleporting all over the damned place with Dimensional Slide.


It seems useful for getting rid of those lesser spells and specializing in the more offensive exploits, especially if you're going to concentrate on damage with a particular element. Or just... cannibalize one spell to empower another, over and over, (increased save DCs or caster level)...


Yes, that works that way. The advantage to a bigger cap and filling it is you get to go longer before needing to refill it. The summoning archetype, occultist gives a good case of this. It uses up more and more per use, so a bigger pool means more summons before refilling. I don't think it's that important though outside a few specific things.

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