
lex_dm |

Hi everyone,
Lets start by saying we had access to Advanced Races and gave it a go.
I came up with Goblinoid Subrace: Mogg.
All you need to know is I pretty much wanted a small ¨human¨ since it comes with a bonus feat but also wanted to roleplay a Gob.
With this in mind this is my current Character.
Squee. Mogg
Swashbuckler lvl 3.
Str:12 (Rolled lucky 4d6) HP: 31
Dex:19 AC: 22
Con:15
Int:12
Wis:15
Cha:15
Weapon Focus (Scimitar)
Slashing Grace (Scimitar) ... (I preffered this feat to Derv. Dace, since alot of character have been dancers as of late. Also, they dont stack)
Dodge
The reason why I went with Dodge is to have access to Mobility-Spring Attk.
There is also a pretty good tree with Underfoot-Tanglefoot
And a nifty feat called Dueling Cape. Which I think is both flavorful and useful (please let me know if there is ways to get stronger capes!)
This should help you get a feel of what the character aims for.
Now, my questions are regarding advancement pass level 5 (I think its worth reaching 5th level for the great weapon training it gets), im not sure if I should go on til 7th level when you get the good Aimed shot or if its best to Multi-Class at some point after level five.
What would you do?
If you have any better feat suggestions, or ways to go on class (I am open to stay mono classed), please let me know.
Thank you.

Secret Wizard |

Oh then its not really a Goblin, is it? You are just making a Human Swashbuckler who is small. That removes the bigger challenges of being a Goblin Swashbuckler (Charisma penalty for one).
Anyway, you have disgustingly high stats, so you can't go wrong with any build. Perhaps you want to use the Mouser archetype, since the regular Swashbuckler comes with Opportune Parry and Riposte which require you to be a certain size to use properly; while the Mouser benefits you from being small.
With that being said, my recommendation for multiclassing has to be Dervish of Dawn Fighter, since it allows you to full attack and move (if you start multiclassing, you can do this by level 16). It also allows you to pick up proper Weapon Training to get the benefit from Gloves of Dueling.
A similar option is Dervish Dancer (archetype) Bard, which grants you full-attacks on the move by level 17 and also spells, but less BAB. It's a trade.
As you can see, everything I've mentioned is meant to balance your lack of mobility.
If you are not concerned about that for some reason or the other, and want to instead boost your damage, stay Swashbuckler.
If you want to boost your UTILITY, go Snakebite Striker Brawler, get Taunt as a feat and then the whole Dazzling Display - Shatter Defenses - Deadly Stroke feat line, picking up Improved Feint as you go. Now you can use Bluff to feint whenever you move, as well as use Bluff to demoralize enemies with Dazzling Display to then deal Sneak Attack damage and CON damage to boot.
If you care about refreshing Dazzling Display easily, pick up Violent Display.

lex_dm |

Yeah, sorry for the misleading title, he is a goblinoid :p
I am interested in mobility/full-attack, but level 17th is way out there.
I am more concerned with getting there, mid levels are very important in our Campaigns, so much in fact that there is really nothing worth investing so much to get to.
Sorry I didnt specify earlier, I guess I will stay the course.
Any recomendations for the Swash Build?

Secret Wizard |

Yo, if you want mobility, don't play a fricking Swashbuckler. They are not meant to be mobile.
I mean, they are meant to be mobile in real life, but there is not a SINGLE class feature, other than light armor, that grants them any battlefield mobility.
For the Swashbuckler build, keep what you are doing. If you wanna deal damage, you will, and you can Spring Attack all day to reposition which isn't that bad, especially since Combat Reflexes grants you several hits.
I still will recommend you to use Snakebite Striker Brawler as detailed above, as it doesn't meddle with your plans, keeps your damage up, and gives you Opportunist.