| The Genie |
Ok so one half will be Artisan
But I want to know what should be the other half. A clever, crafting fiend who can both create magical gear and items, as well as use them to better kick the bad guys butt.
I considered Brawler for the other good saves, and a decent HD but Brawler really does not benefit from magical weapons or armor.
I also considered Gunslinger, because the crafty guy making a gun and ammo that he also augments with magic and other magical gear sounds cool
Any advice?
| The Genie |
Magus does not grant full BAB, a d8 Hd dice which I already get, and poor Reflex saves.
Fight grants feats which is nice, and Barbarian grants d12, full bab and good fort saves but raging makes it impossible to use his magical items.
Artisan is basically the Artificer from 3.5. So using classes that don't let him use his wands and scrolls he makes hinders that class.
But the ideas are interesting but right not not quite what I am looking for. Any other ideas? I get magic from Artisan.
| dark78660 |
Well with the Magus it may not be stellar stats, but the Soul Forger Archetype grants some nice ability’s
At 7th level, a soul forger uses the 1/10 gp value of armor, shields, and weapons to determine how much time it takes to craft mundane items, and he requires only half the normal amount of time to enchant magical arms and armor. This ability replaces knowledge pool.
Or take a look at the Forge Master Cleric Dwarven Archetype
Only mention them because they seem give some nice item crafting ability's, if you want something more martial you could look at the every popular Daring Champion Cavalier Archetype.
With the Daring Champion you would get;
- Full BAB
- d10 HD
- Good Fort Save
- level x2 added to damage
| dark78660 |
Asterion
Seedlings
Dragonkin
Gavet
Lizardfolk
Svartalfar
They all seem to be interesting races to play
Also if you are allowed you could take a look at Mighty Godling class
- Full BAB
- Good Fort Save
- Good Reflex Save
- d12 HD