titan mauler fighter build


Advice


So know I been posting a lot lately lol but I don't like the the current titan mauler archetype for barbs

In my mind I think fighter would work better (more of a tactical way they learned to kill the bigger buddies)

So things wanted on it is.
A can actually wield weapons of a larger category (read bunch of titan mauler threads that said it doesn't work like that but I thought they had a power lvl 3 I thinkin was)

Extra damage against bigger creatures

And other goodies
But no rare seeing as it will be fighter not barb

Is this too ridiculous of an idea?
Can anyone advice on what to add (as most of you guess for a one on one campaign so not worried about being too broken)


Replace weapon training with

Iron Grip: The fighter may use weapons one size catagory larger than normal, ie a large greatsword, and reduces panalties for using them by 2. The size bonus and penalty reduction increases with every new iron grip. Replaces weapon training 1 2 3 4.

Bravery replaced with Giant Slayer: +1 to hit and +1 damage vs creatures large size and up. Increases when bravery increases


That works think that's all we need to change for good giant slayer?


You may want some way of minimizing the reach they will have, or a defense against it. Even with reach weapons you are still going to eat AOO to close with them.

perhaps,
Tough Target: At 3rd level the fighter gains a +3 dodge bonus against AOO from creatures of Large size or greater. This bonus increases by +2 at 7th, 11th and 15th. This replaces Armor training.


Pathfinder Lost Omens Subscriber

remember don't put anything as large size or greater, put "is x categories larger than you or greater". gotta let them small creatures take on those "normal" sized people.

you must specifically state that you can wield a weapon as if you were x categories larger for you to be able to wield large two-handers. the titan maulers fault is that it only reduces penalties but doesn't stop the shift in weapon wielding(large one-handers are wielded as two-handers by medium creatures).


Exactly and I want them to be able to wield a large one handed as a large one handed or a large two handed as well you can guess lol and I agree on larger category than your self specially since this is gonna be rolled for a gripplis first


Pathfinder Lost Omens Subscriber

i played a titanmauler kobold, the rage fixing his stats was funny.


Last question is I don't change feats they still get all of them?

And can you think of any giant slayer specific feats (already made or not)


I wouldn't change anything else really. If this archetype was released it would probably be slightly worse than a real fighter, but thematically pretty cool


im hopin to make it just about even if not slightly better than the base class hoping to use this class in other games so if we need to buff this archtype up more than im all for it


This should be in suggestions/homebrew as it is about something not possible and seemingly not intended for PF.

Grand Lodge

Giant slaying feat...

Big Game Hunter. It is weapon focus and specialization for fighting larger creatures. Its a winfeat for sure.

Getting a bane weapon is always a good step in the right direction.

If you want to be a douche you could grab a large +1 impact giant bane weapon made of adamantine. Laugh your ass off as you get enlarged and bring the pain.

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