Pirate swashbuckler


Advice


Okay, so I'm building a swashbuckling pirate for a skull and shackles game and I wanted help and advice with a feat list. I want him to be able to disarm enemy pirates as a "debuff" for the rest of the crew and just be regular Errol Flynn so to speak. The point-blank shot and precise shot are to help with guns (which will be counted as martial weapons in this campaign) but I don't know if it'd be too late by that point and if it would just be redundant.

Human Swashbuckler (4d6 roll for stats. +2 Racial into Dex)
Str 11, Dex 18, Con 14, Int 12, Wis 12, Cha 15

1. Weapon Focus: Cutlass, Slashing Grace: Cutlass
3. Combat Expertise
4. Improved Disarm
5. Agile Maneuvers
7. Combat Reflexes
8. Weapon Specialization: Cutlass
9. Greater Weapon Focus: Cutlass
11. Point-Blank Shot
12. Precise Shot
13. Greater Weapon Specialization: Cutlass


You don't need Agile Maneuvers so long as you intend to Disarm with a weapon of your own.

Disarm, Trip, and Sunder automatically use Dex when performed with a finessable weapon and the Weapon Finesse feat.

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