Sorceress Item crafter


Advice

Shadow Lodge

I am playing a sorceress in a PbP campaign.
I did create the character without a particular plan in mind but now I think I want to turn her into a reliable magic item crafter.
She is an arcane bloodline sorceress by the way.

I noticed how pathfinder is way more flexible when it comes to magic item crafting and a sorcerer crafter seems to be pretty viable to me, at least in theory.

I plan to get a mnemonic vestment and buy scrolls just the way a wizard would do to add spells in his spellbook. possibly even carrying an actual spellbook around.
I also have high charisma and plan to raise use magic device to a pretty good level which would get me some sort of access to divine spells for crafting purposes.

As a matter of fact, I might get scribe scrolls to craft my own scrolls to use as a prerequisite, since is just a +5 Dc to craft a magic item without a prerequisite.

Does anyone has experience in turning a sorceress into a magic crafter?
Any advice?


Scarletrose wrote:


As a matter of fact, I might get scribe scrolls to craft my own scrolls to use as a prerequisite, since is just a +5 Dc to craft a magic item without a prerequisite.

There's a special rule for crafting spell trigger and spell completion items (e.g. wands, staffs, and scrolls) that you still need to know the spell to be able to make the item.

So with an appropriate feat but no invisiblity spell, you could make a ring of invisibility, or a hat of invisibility, but not a scroll or a wand.

Shadow Lodge

Oh... missed that.
So I still have to buy the scrolls.
But pretty much the rest remains intact right?
Mnemonic vestment allowing me to craft items through a scroll that doesn't consume, use magic device to access to spells outside the sorcerer list and +5dc when everything else fails.
Except for spell trigger items.

has anyone tried that?


Scarletrose wrote:


But pretty much the rest remains intact right?
Mnemonic vestment allowing me to craft items through a scroll that doesn't consume,

Not sure about this -- the vestment allows you to cast a spell, but not necessarily to do other things with it. Ask your GM.

Quote:
use magic device to access to spells outside the sorcerer list

This should be fine.

Quote:
and +5dc when everything else fails.

+5 DC for each spell you're missing. If there are three prerequisite spells, that's a +15 DC.

Quote:


has anyone tried that?

Not this specific build. The big problem I have with crafter-sorcerers is that it takes a lot of feats to be good at it, and sorcerers not only have no bonus feats (unlike wizards), but they also get a lot more use out of metamagic feats. So I generally see wizards doing the crafting and sorcerers casting Quickened Empowered Maximized Dazing Frostballs. (Wizards also have higher Intelligence to drive high Spellcraft checks, but with the appropraite bloodline, that's not an issue.)

It's certainly a viable character, if not necessarily optimal.


I think you can use a scroll or wand as a "seed" item to get a new wand started. This would be like cooperating with another caster to craft the wand except you'd just supply the spell yourself via UMD. The rules say: "In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites."

Actually knowing the spell isn't mentioned, so hopefully just being able to cast it would suffice. Wands can be very efficient for low level spells you plan to cast a lot but can't learn or don't want to use a spell known on.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Give your sorcerer the Versatile Spontaneity feat and spell prerequisites on things like scrolls won't be a problem.

Shadow Lodge

Well ... to set things straight. I don't really plan to go extra crazy with the item creation.
I plan on doing wondrous items, Weapons, and rings. A little undecided on wands.

As a sorcerer ... I don't know how I feel about too much metamagic.
I will take Extended for sure. you have to consider, I don't plan to be a blaster. I don't really believe that much in using spell slots to do direct damage.
I'm going more for a summoner/buffer route, plus a few save or die spells.
So it's sure nice to have some metamagic on it, but really, there is no need to put 4 or 5 metamagic effects on buffs or summon monster #.
I believe I can deal way more damage by allowing the warriors of the group to do extra damage with a simple haste than I would do using my action to cast a blaster spell.
That without considering top-shelf equipment at half the cost and the fact that I could summon an army of creatures to watch their backs.

So yeah... I'm considering item crafting also because I can't think of too many metamagic feats I want to invest into.

p.s. (I was also planning to do a custom "book of Spellcraft +5" as a wondrous item. to help with future crafting.)


I'd probably go with Craft Wands over Craft Magic Arms and Armor. Another feat which seems worthy of mention is Craft Rods. You might want to clarify with the DM whether you can craft metamagic rods without having the metamagic feat in question. As far as I know it is legal, but I could imagine some DMs saying "no way". If the DM says it is OK this can be a very powerful choice.


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Scarletrose wrote:

Well ... to set things straight. I don't really plan to go extra crazy with the item creation.

I plan on doing wondrous items, Weapons, and rings. A little undecided on wands.

As a sorcerer ... I don't know how I feel about too much metamagic.
I will take Extended for sure. you have to consider, I don't plan to be a blaster. I don't really believe that much in using spell slots to do direct damage.
I'm going more for a summoner/buffer route, plus a few save or die spells.

Don't knock metamagic, even for a summoner. A Quickened Empowered Maximized Extended Reach Summon Monster LXVIII can surround the BBEG with augmented Cheese Elementals from the next city over.

Shadow Lodge

Orfamay Quest wrote:
Don't knock metamagic, even for a summoner. A Quickened Empowered Maximized Extended Reach Summon Monster LXVIII can surround the BBEG with augmented Cheese Elementals from the next city over.

I do not mean to knock it.

I just say... is not as much high priority for a summoner than for a blaster. Even less for a buffer, and that is my primary focus.
besides ... there are rods for adding that little extra metamagic that I might need, and without increasing the spell level.
Even though I admit, Empowered Maximized enervation is always fun and I might consider it. but I think stacking up two metamagic effects is the maximum I would go for.

Arms and weapons I think would be extremely profitable considering that other than me, the closest thing to a caster is the bard, who still uses both weapons and armors.

Crafting rods.. would be viable for a party with many casters maybe.
But possibly, I will be the only one casting at all. And since I need a free hand to cast, I can only ever use one metamagic rod.
I think is safe to buy rods rather than invest a feat to craft the very few I would actually have the chance to use.


Ring of Spell Knowledge

That wizard you just killed has a spell book. The ring lets you temporarily learn a spell from it. Now you can meet that spell completion requirement. Also works on active spells and scrolls without disturbing them.

/cevah


Pathfinder Starfinder Society Subscriber

To make that spellbook actually count for something -- it should be a mundane book in which you stash loose Pages of Spell Knowledge, so you actually learn the spells contained in the book.

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