Need advice on a master summoner build


Advice


OK so it's high fantasy (20 points) but consider that 12 is worth 0 points instead of 10 (so basically 12 is the starting point for all stats, I know it's kinda weird but there is a reason ingame).

So 13 is 1 point
14 is 2 points etc.

I'm leaning towards

STR: 10 -- -2 points
DEX: 16 -- 5 points
CON: 16 -- 5 points
INT: 14 -- 2 points
WIS: 12 -- 0 points
CHA: 18 -- 10 points

I would be a middle aged half elf and level 8 which would give me a total of:

STR: 9
DEX: 15
CON: 15
INT: 15
WIS: 13
CHA: 23

The feats would be: (I get Augmented summoning feat for free from Master summoner)

half elf: skill focus (Arcana)
1: Spell focus (conjuration)
3: Evolved summon monster
5: Eldritch Heritage (Arcane -- for the familiar)
7: Summon neutral monster
9: Improved familiar (magma mephit)
11: Superior summoning
13: Extend Spell like ability
15: Quicken spell like ability
17: ?
19: ?

As for skills I'll prob max out use magical device, Knowledge Arcana, Perception and Spellcraft

As for items I don't have the slightest clue except for an item that does tongues (I'm gonna need it to order my summons around)

I would be mythic tier 1 as well (possibly more)

Do you think this is any good? Have any suggestions, tips, tricks? What would your selection be if this were your build? Go wild! Any and all constructive criticism is welcome!

Thanks in advance

Sovereign Court

There is nothing to do as a master summoner, just throw your summons on the battlefield. Your dm will most likely use all the tricks in the book to stop your summons and that's pretty much it.

I believe an old trick , people used to get Eldritch heritage Primal Bloodline - Air, twice, so they can add +1d6 electrical damage to all their summoned creatures damage.

Beside that, might consider having a look at the new summon rings in the ACG, to see if you want to summon another kind of creature but frankly, just summon stuffs on the battlefield and relax in the background. I wouldn't even bother with quicken spell like ability, your summon last minutes per level, you can easily summon a creature before you go into any rooms or summon a monster on a first round, as a standard action so heh.


Eltacolibre wrote:


I believe an old trick , people used to get Eldritch heritage Primal Bloodline - Air, twice, so they can add +1d6 electrical damage to all their summoned creatures damage.

I believe that was found to be illegal, if i'm not mistaken, since primal bloodlines are accessible only through a sorcerer archetype and thus not available for Eldritch heritage. (Believe me I would take it in a heartbeat if I could +1d6 to all my summons...yes pleaze!)

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