Just jump down


Rules Questions

Grand Lodge

Okay, this should be easy, but it got real weird, as far as rules debates go:

PC stands by ledge, with a drop 10ft down to the ground.

PC wants to jump down.

What's the Acrobatics DC?

What happen if he succeeds/fail?

What if he gets a running start, towards the ledge, to jump down?

When does he take damage?

When does he fall prone?


If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Creatures that take lethal damage from a fall land in a prone position.

From the PRD.


Core rulebook wrote:

Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

The DC is 15. On a success, there would be no falling damage in the 10 foot case. On a failure, it's 1d6 points of nonlethal damage (since the fall was intentional). Surprisingly, a running start doesn't change the check or result. No matter what happens, you do not fall prone since in the worst case, the damage is nonlethal.


blackbloodtroll wrote:

Okay, this should be easy, but it got real weird, as far as rules debates go:

PC stands by ledge, with a drop 10ft down to the ground.

PC wants to jump down.

What's the Acrobatics DC?

No check required, to just hop down.

Assuming you want to take no damage, DC 15.

blackbloodtroll wrote:
What happen if he succeeds/fail?

He takes no damage and does not fall prone.

Or, he takes 1d6 damage and falls Prone (if he fails, or does not make a check at all).

blackbloodtroll wrote:
What if he gets a running start, towards the ledge, to jump down?

Then the DC becomes 30.

Or, it has no effect, if he makes no check.

blackbloodtroll wrote:
When does he take damage?

When he hits the ground. Or, never if he makes it.

blackbloodtroll wrote:
When does he fall prone?

When/if he takes damage.

blackbloodtroll wrote:
Was it necessary to break this up into multiple quotes?

Not in the slightest.


Rynjin wrote:

He takes no damage and does not fall prone.

Or, he takes 1d6 damage and falls Prone (if he fails, or does not make a check at all).

Not necessarily. If you intentionally jump down (as opposed to being pushed) you automatically turn the first 1d6 damage into nonlethal damage. Nonlethal damage from a fall doesn't knock you prone.


blackbloodtroll wrote:

Okay, this should be easy, but it got real weird, as far as rules debates go:

PC stands by ledge, with a drop 10ft down to the ground.

PC wants to jump down.

What's the Acrobatics DC?

DC 15

blackbloodtroll wrote:


What happen if he succeeds/fail?

Success = No damage taken. Fail = 1D6 nonlethal

blackbloodtroll wrote:


What if he gets a running start, towards the ledge, to jump down?

Not really covered in the rules.

blackbloodtroll wrote:


When does he take damage?

At the end of the fall/jump (if there is damage taken).

blackbloodtroll wrote:


When does he fall prone?

At the end of the fall/jump if there was damage taken.

Ninja'd

Grand Lodge

Yeah, the DC, and if success meant no damage, was a big part of said debate.


Acrobatics wrote:
When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See the falling rules for further details.
"Falling wrote:

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Acrobatics skill.

DC 15 to ignore the first 10 feet. Or deliberate jump converts first 10' to non-lethal. Success = no damage. Fail = 1d6 non-lethal damage.

Running start doesn't matter.

At the end of the fall is when he would take the damage. He would not fall prone in either case because no lethal damage was taken.

Grand Lodge

Seems like some mistakes were made.

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