| Riding Bull |
I recently got myself the Mythic Adventures book and now want to implement Mythic tiers into our campaign. I have figured power granted by the gods to be most natural scenario and have sort of figured the ascension, but there is just one bump on the road to Mythic..
The Cleric of Iomedae in the party is as NG as he can be, spending most of his time drinking and making his decisions on a whim sometimes based on his deity and other times based on his gut that says otherwise. He is the type that doesn't quite live as he preaches, but he still does preach in her name and dedicates plenty of his time spreading her message. Not the shiniest of her Knights, yet she is about to approach him and his group, for she has noticed their prowess and chosen them to face a darkness that is gathering in the west.
Actual question: Given that she seems to be rather strict deity, I figured she couldn't just descend for them, grant some divine power and be gone. I feel she should address her disciple and scold him for his unruly actions before she will embrace them by granting mythic powers. But should she be pointing out the wrong doings by being harsh and demanding (which I haven't been IC or OOC even if the player has been bit off from his chosen goddess)? Or be more benevolent and guiding? Should she ask for atonement or offering?
Seranov
|
Iomedae reads as THE mom of the Golarion pantheons, to me. With a steady hand and a heart full of both righteous anger and motherly love, she wants her children to be upright and good people.
So, I'd vote for something of a combination of the two options. A light scolding, followed by some motherly guidance.