
Westphalian_Musketeer |

If you're in my Roll20 group, go back.
I'm currently planning out the two significant villains of a homebrew campaign's second arc (Levels 5-9).
Failing this, I'd likely add the blighted fey template from the Inner Sea Bestiary to a Dryad, then add a few class-levels of something like hunter, slayer, or ranger, although suggestions for equipment for her to have is appreciated. I intend the fight to be alongside a few shamblers, so it will likely only be 2 or three class-levels, and so that players will be around the same level as Arlantia itself, but with terrain and minions making the fight an appropriate difficulty
Thanks in advance.

Doggan |

There's no stat block. I looked for one for quite a while.

Westphalian_Musketeer |

Thanks again.
As for your wish, yeah, there's a point where adding minions does more for an enemy's power than class-levels, especially if the minion has different strengths from the 'main event' so to speak.
If you don't mind my asking, what led your players to fighting her in the first place?

Doggan |

My players have basically been on a grueling land journey to make their way home. While heading through the Fangwood, there was a huge surge in the blight due to Arlantia offing a few of the druids that were in power in Crystalhurst. My players arrived in Crystalhurst, and were fooled by a Druid that had turned coat and joined Arlantia. He offered to empty the coffers of the town if they could find a way to stop the blight. They spent quite a while in Fangwood itself, and gained a few levels before ever tracking Arlantia down.
And yeah, I know minions can add to the fight. I was planning on having minions with her. But I had players missing that night as a last minute thing and had to do some quick changes.