| davidvs |
I think the next character I play will be a neutrally aligned Hex Channeler Gravewalker Witch.
This seems like a super-Cleric. Heal your friends! Take control of undead! Cast both arcane and divine spells! And now Witches, at tenth level, can start using a flavorful version of the Druid's wildshape ability.
With variant channeling there is the option to heal one point of ability score damage with channeled positive energy, to alleviate needing the Healing Patron to add the restoration spells to the character's spell list.
That all sounds great!
How would you finish the character?
What race? Traits? Feats? Patron? Familiar? Etc.
I know one option is to use the traits Student of Philosophy and Pragmatic Activator he can be diplomatic and charming, and use magic items superbly. But I think the party will already have a "face character".
Recognizing it is not optimal power, my current inclination is still to make Doctor Doolittle. At first level use the Extra Hex feat to have both the Healing hex and the Feral Speech hex. Talk to every animal and heal everyone I meet.
| davidvs |
I'd suggest heavily about picking up spirit talker at 6th level it's a very potent feat for witches.
Ooo! With Spirit Talker and the Arcane Enlightenment hex from the lore spirit the Witch can learn Wizard spells for the day.
A shame the saving throw is based on Wisdom, but still very nice.
| VRMH |
With variant channeling there is the option to heal one point of ability score damageThis may not actually work:
A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity.