
GM Chyro |

Hello,
While brainstorming over what kind of NPC i'd want to put in my homebrew in later levels, and perhaps even play in the future, my thoughts fell on a certain Eikichi Onizuka. It's a character from a japanese comic book series. Without going into the story around him, i would like some advice on how to build this CG goodheart thug.
He fights mainly with his fists, he rarely uses other things in a fight.
It would be either a full BaB class or a combination, i have a few considerations but don't know which would end up best at planned lvl 8.
Monk 3 lvls and the rest in fighter lvls
Fighter all the way
Brawler (though reviews vary alot on the board on the class)
Barbarian.

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I am re-reading it...i loved the manga so much.
That guy would deserve to make a cameo.Thus, brawler came to mind, but with mixed reviews on its potential i wasn't sure and wanted some potential alternative.
Btw, a slice of birthday cake to you two for knowing him.
My fiancee absolutely loves GTO. In addition to the complete anime, we also own the complete live action series and live action movie :P
On the original topic: Brawler is really good, but he definitely belongs in the Advanced Class Guide. You need to pre-select the feats you think you might want to use and pre-write them on some note cards, otherwise he can really slow down play.

shroudb |
hmmm the thing is brawler seems to be a perfect fit for GTO
BUT
a brawler will have charisma as a dumped stat. That makes me a bit sad seeing as, apart from his punches, it is his force of personality and his charisma that gets the job done...
if only there was a IUS swashbuckler with martial flexibility ( he DOES pull stuff out of his *cough* but he does that with his own unique flair)... with his crazy stunts and stuff he would be a perfect fit

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You don't actually have to dump charisma. The brawler's armor proficiency can make him less reliant on Dex than his monk counterparts, he's got good hit die so you don't have to pump Con quite as much, and since you're looking at making a human INT doesn't really need to be pumped either.
And GTO has some charisma, but recall that it's not 18+ charisma. There's actually not many people who instantly like him in the series, almost the opposite really. He's actually... Not very likeable at all! At least, not until you get to know him.

dark78660 |

I would have to agree, Brawler seems like the perfect choice for this.
Monk would have to be lawful unless you used the Martial Artiest Archetype
With the Brawler you keep the full BAB and with Martial mastery you can gain temporary feats (As Frerezar mentioned"Onizuka pulls crazy stunts all the time, doing things that he never manages to do again for some reason.")
I have had GTO on my "to read list" for a while now, just haven’t gotten around to reading it just yet, I think I might start tonight now.

shroudb |
You don't actually have to dump charisma. The brawler's armor proficiency can make him less reliant on Dex than his monk counterparts, he's got good hit die so you don't have to pump Con quite as much, and since you're looking at making a human INT doesn't really need to be pumped either.
And GTO has some charisma, but recall that it's not 18+ charisma. There's actually not many people who instantly like him in the series, almost the opposite really. He's actually... Not very likeable at all! At least, not until you get to know him.
high cha isn't always "likable"
imo it is force of personality and enforcing that, and onizuka's personality well.. sucks ^^ (at least the outside layer of it)
enforcing his image of "creep" on first time encounters is like his specialty.
to reverse your words:
in order to be instantly hated you need high charisma!
also intimidate (and not with punches, just with his face)

GM Chyro |

Here is my 1st draft for the NPC Eikichi Onizuka.
Since he's a teacher, he doesn't have much to go on concerning gear, hence he's only equipped with a hide shirt. This leaves space for any differences in finances one could add for his level.
Eikichi Onizuka
Lvl 8 M human brawler (and teacher)
Alignment: CG
DEFENSE
Hide shirt
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AC: 16,13,13 flat-footed
hp 76 (8d10+8con+8fcb+8feat)
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OFFENSE:
Melee:
Unarmed strike: +12/+7(1d10+4)
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Save rolls: Fort: +7, Ref +8, Will +6
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STATISTICS
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Chosen:
Str 18(16+2), Dex 14(13+1), Con 12, Int 10, Wis 14(13+1), Cha 12
BaB +8/+3
CMB +16; CMD 18
Feats:
Lvl 1 (Class) : Improved unarmed strike
Lvl 1 (Racial): Toughness
Lvl 1 : Dodge
Lvl 2 (Bonus) : Bleeding atack (+1d4 bleed on unarmed strike attacks)
Lvl 3 : Power Attack
Lvl 5 (Bonus) : Combat Expertise
Lvl 5 : Combat Reflexes
Lvl 7 : Iron will
Lvl 8 (Bonus) : Deflect Arrows
Traits:
-Fearless Defiance (+1 vs fear)
-Deft dodger or Hard to Kil
Trained class Skills:
-Acrobatics +14 [8+3class+2dex]
-Climb +10 [3+3class+4str]
-Escape artist +14 [8+3class+2dex]
-Intimidate +10[6+3class+1cha]
-Perception +10 [5+3cass+2wis]
-Profession (Teacher) +4[1+3class]
-Sleight of hand +5[3+2dex]
-Stealth +5[3+2dex]
-Swim +10 [3+3class+4str]
Skillpoints per lvl 5 (4+1 racial)
Languages: Common
Favored Class Bonus: Brawler (+1HP)
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Special Abilities
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Brawler's Cunning (Ex)
*If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex)
*A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
Unarmed Strike
*At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
Maneuver Training (Ex)
At 3rd level, a brawler can select one combat maneuver to receive additional training. She gains a +1 bonus on combat maneuver checks when performing that combat maneuver and a +1 bonus to her CMD when defending against that maneuver.
[Grapple]
At 7th level and every 4 levels thereafter, the brawler becomes further trained in another combat maneuver, gaining the above +1 bonus combat maneuver checks and to CMD. In addition, the bonuses granted by all previous maneuver training increase by 1 each. (For example, if a brawler chooses grapple at 3rd level and sunder at 7th level, her bonuses to grapple are +2 and bonuses to sunder are +1. If she then chooses bull rush upon reaching 11th level, her bonuses to grapple are +3, to sunder are +2, and to bull rush are +1.)
[Trip]
AC Bonus (Ex)
*At 4th level, when a brawler wears light or no armor, she gains a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 9th, 13th, and 18th levels.
These bonuses to AC apply against touch attacks. She loses these bonuses while immobilized or helpless, wearing medium or heavy armor, using a shield, or carrying a medium or heavy load.
Knockout (Ex)
*At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler's level + the higher of the brawler's Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.
Brawler's Strike (Ex)
*At 5th level, a brawler's unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. At 9th level, her unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 12th level, she chooses one alignment component: chaotic, evil, good, or lawful; her unarmed strikes also count as this alignment for the purpose of overcoming damage reduction. (This alignment component cannot be the opposite of the brawler's actual alignment, such as a good brawler choosing evil strikes.) At 17th level, her unarmed attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

DetectiveKatana |
Maybe Brawler, but for Onizuka I'd also give consideration to the Barbarian. He was definitely the more hot blooded of the OniBaku duo. I also feel that if you go brawler, Pummeling Style might be appropriate.
Of course, realistically, you can't really build Onizuka on a normal point buy. Dude's Constitution is through the roof.

Rabbiteconomist |

Onizuka is known to be pretty unintelligent (and creepy). He can learn, but he is more of a Wisdom-based character. I would imagine Intelligence would be his dump stat - he can't spell, he has trouble learning his own curriculum, but he has great perception, bs detector (sense motive) and survival skills, and he is pretty good at negotiation when it counts (diplomacy) or elaborate threats (intimidate + diplomacy when he gets his game.
If he is a sweet npc, just give him more points. Onizuka deserves to be given justice, and he is freakishly superhuman.
I am also a big GTO fan. I hope his encounters are fun. He must have a large collection of adult material covering humans, half-elves, elves, dwarves and goodness knows what else.
Have you considered having his detractor Uchiyamada haranguing him?