Catching things flying past you / towards you?


Rules Questions


So a thing happened in a game I was running: the tanky drunk barbarian ended up being very low on hitpoints and pretty much surrounded by mooks. One of the other PCs decided to pull out a potion of CLW and toss it to the barbarian (who could drink it without provoking due to his archetype).

Are there any rules floating around as to what sort of roll might be required to catch something being thrown at you? And as an extension, are there any rules that would have allowed the mooks to attempt to catch the flying potion?


I don't think there are rules for it.

How you adjudicate is up to you. I would do something like: throwing the potion is a ranged touch attack (the barbarian can choose to lose his Dex bonus to touch AC but if he does so that lasts the entire round.) If the toss hits the barbarian, he can catch it as a move action, and if it misses the barbarian but hits his square he can catch it as a standard action with a DC 10 Reflex save. An enemy within reach of the potion's trajectory can try to intercept the potion by taking a standard action to make an attack roll, using Dex bonus instead of Str bonus, and if their attack beats the thrower's attack they can intercept.

That ended up being pretty complicated, and I don't know if it makes sense to you, but it seems reasonable to me.


Things that should work, should work. If a player took their whole turn to retrieve and item and toss it to an ally then it should have an extremely high chance of success. Particularly if the barbarian had readied an action to catch it. DC 5 attack roll to hit the square the barbarian is in. Barbarian auto catches.

Someone could snag it out of the air for free with snatch arrow feat. If it passed through an adjacent square I would allow an AOO to grapple as an opposed roll against the attack roll made to get it to the BARBAR. Diflect arrows would knock it off course and cause it to smash into the ground.

That's how I would have run it. And I would have told the tossing player up front that Enemies adjacent to the flight path will have the choice to take an AOO against it.

Shadow Lodge

My house rule:

Party member throws: Ranged touch attack vs. recipients AC (apply modifiers for non proficiency unless they have improvised weapon feat).
On a miss, roll a d8 to see which surrounding square it lands in and deal falling damage to the container based on how far it traveled. If it breaks it can't be retrieved, contents wasted.
On Hit, Character makes a reflex Save DC 20 - the number the attack roll exceeded the AC by. Success Means you have caught the object provided you have an appropriate free appendage to do so. Failure means the object strikes you and deals damage as an improvised weapon before falling to the ground at your feat.


Master of Shadows, I gotta say some of that sounds pretty harsh!

Let's say the attack roll exactly hits the target's touch AC - you would have the target make a DC 20 Reflex save to catch it. As a frame of reference, take a "normal person" (AKA 1st level commoner with all stats of 10). They would only have a 5% chance to catch the object, even though it was thrown accurately enough that it actually hits them. I think even a completely average person could, say, catch a baseball that was going to hit them (even on the foot) more than 5% of the time if they knew it was coming.


I'd say ... make an attack roll to hit the square (AC 5, IIRC), then the catcher makes a DC 5 DEX check to catch it.

Either that, or just say 'you do that'. No reason to make it difficult.

The Exchange

How I would do it unless pathfinder his rules for it hidden somewhere.
The thrower should just have to hit the square. And automatically caught if a hand is available. I would allow a enemy to ready an action to catch it, their attack vs the throwers attack roll. Don't make it complicated, so it's not abused with bombs/alchemical items.


GeneticDrift wrote:

How I would do it unless pathfinder his rules for it hidden somewhere.

The thrower should just have to hit the square. And automatically caught if a hand is available. I would allow a enemy to ready an action to catch it, their attack vs the throwers attack roll. Don't make it complicated, so it's not abused with bombs/alchemical items.

Oooh? You want to 'catch' that bomb? Sure, make a roll. ::EEEEEEEVIIIIL GRIIIN::

The Exchange

BigDTBone wrote:
GeneticDrift wrote:

How I would do it unless pathfinder his rules for it hidden somewhere.

The thrower should just have to hit the square. And automatically caught if a hand is available. I would allow a enemy to ready an action to catch it, their attack vs the throwers attack roll. Don't make it complicated, so it's not abused with bombs/alchemical items.
Oooh? You want to 'catch' that bomb? Sure, make a roll. ::EEEEEEEVIIIIL GRIIIN::

It didn't break the clw potion so it shouldn't break the bomb.

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