| parvusmachina |
Just looking for opinions on what would be a good AP for me to GM? I have some experience running PbP games on BGG. I know I like modules that are pretty straight forward with stat blocks and encounters, I don't have much time to experiment on my own so an AP that is well written and easy to follow would be best.
No Kingmaker, I don't want to spend my free time as an RPG accountant.
I am GM-ing for my son who is playing the 4 characters in our home game. Eventually I want to get confident enough to be a PFS GM...still working on that though.
Thanks for any pointers or suggestions.
Eltacolibre
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Pretty straightforward? You might consider starting with a module.
The Dragon's Demand is an excellent module and will help your new players get established into Golarion easily.
If you want to run a straightforward AP tho:
-Shattered Star is very straightforward, it's a dungeoncrawl adventure.
-Jade Regent, a good way to explore many places of Golarion, its a journey going from Point A to B with a few interesting twists but nothing too complicated.
-The Mummy's Mask: Exploring Egyptian like setting of Golarion, going into pyramids, mummies, sphinxes etc...you know the drill.
| ElterAgo |
Check out the Curse of the Golden Spear trilogy. Pretty dang good. If the PC's are fairly optimized you will need to scale up the encounters to keep it from becoming too easy (just like most any published material). But you can easily bump up the encounters by just adding a few more whatevers to the encounter.
Also, PFS scenarios are probably the easiest way to start leaning to GM because they tend to give the GM a lot more detail on tactics and actions of the NPC's.
| Malwing |
For a full on AP the Rise of the Runelords Anniversary Edition looks beyond classic in story giving a lot while still feeling 'generic D&D'. It sets you up pretty well and is comparatively cheap.
If you're not completely comfortable with your out of combat roleplaying chops you could do Emerald Spire and just wing the social interactions.
I didn't get a chance to finish The Dragons Demand but what I played was amazing yet simple.
| parvusmachina |
For a full on AP the Rise of the Runelords Anniversary Edition looks beyond classic in story giving a lot while still feeling 'generic D&D'. It sets you up pretty well and is comparatively cheap.
If you're not completely comfortable with your out of combat roleplaying chops you could do Emerald Spire and just wing the social interactions.
I didn't get a chance to finish The Dragons Demand but what I played was amazing yet simple.
Thanks Malwing but my son is already running RotRL for our home game. Hehe.
LazarX
|
There's a trifecta that concludes with Crypt of the Everflame, I'm sure the folks here can fill out the names for the previous two.
Before you take on the daunting task of a 6 book AP, you might want to consider Dragon's Demand. It's a nice 1-7 or 1-6 depending on group size mini-campaign that's got good maps and good variety.
We just finished doing it on Roll20 and it was a blast.
| parvusmachina |
Thanks for all the good suggestions. I am running Master of the Fallen Fortress for now. By the time we finish it I hope that my Paizo order will have been shipped because there are some modules I ordered that I want to run, mainly the J1 Buried with the Pharaohs or something? I have heard a lot of good things about it.