Seeking Replacement DM for Eberron Campaign


Recruitment


The DM for our Eberron game went AWOL and we players would still like to continue the game.

The game was a combination of module and homebrew, but I don't know what module that the DM used. The overall plot was that House Cannith hired the PCs to retrieve a schema from an old forge. We succeeded but did not discover the purpose of the schema. Agents of the Lord of Blades had opposed us, we crashed an airship and debated the morality of executing prisoners. All in day's work.

The game thread is here if anyone is interested.

The characters are all level 3 right now. They are:

- tiefling kensai magus
- skinwalker lunar oracle
- human vivisectionist alchemist
- warforged armor-master fighter
- human psion

Your generosity would gain you the undying admiration of total strangers who you are unlikely to ever meet in real life. But you will have fun, we promise.

Any questions, please ask

Dark Archive

Sounds like the original module set that followed the small adventure in the back of the Eberron book. Not interested in running online unfortunately, nor do I have the books anymore, but maybe this will help other DM's who are.
Good Luck!!


Thank you!


*bump* Hope you guys find a GM Bill. I'm sorely tempted to volunteer myself since I'm familiar with the setting and progression your GM was using and almost played in the game myself, but I'm stretched thin with two irl games, a play-by-post, and another possible PBP that the GM disappeared from before it even started. Best of wishes.


Possibly. I would require you to rebuild your characters at level 1 using 1st party Paizo materials. I just purchased Emerald Spire and I wanting to run it.

I realize this doesn't fulfill your constraints, so if you pass upthis offer - good day gentlemen, and ladies! :)


PullNoPunch: Much as I would like to keep the same group together, I am not all that taken with Emerald Spire. I do appreciate the offer, however I will have to pass on it. Thank you, though.

Connor: Would it change your mind if I went full Hypnotoad on on you?


No problem,game on friends!


Desperation Bump!

According to what Connortheconman wrote, it looks like we completed Shadows of the Last War and got into Whispers of the Vampire's Blade. The posters are all good writers who get into their characters' personalities.

Please, please, please, someone pick this up.


I'll see what I can do.

Do you have a campaign thread you could link to?
Are you guys using 3.5 or Pathfinder?


Wow, I had just about given up on this!

Here is the gameplay thread. We are using Pathfinder rules.

I will PM the other players to see if they are still game for this.

If you resurrect this then you will have my undying gratitude*.

* Bill Lumberg's gratitude has no cash value or value of any kind.


Three of the four players responded that they want to continue the game. We are just waiting on the fourth.

Do you have any other questions about the game?


What sort of tools do you guys use? Do you use standard treasure? Random treasure? Counted XP or handwaved XP?

I may or may not be able to commit very much time. When I catch up on the campaign thread, It would still be slow going for a while, since I would have to Pathfinderize the material, unless he had notes or something.


*perk* Umm.. I'd be happy to help if you are looking for a fourth. Conversions, research, etc.. Or a fourth for filler, if the other person does not respond. ^-^;

What might you need?


Thelemic_Noun wrote:

What sort of tools do you guys use? Do you use standard treasure? Random treasure? Counted XP or handwaved XP?

I may or may not be able to commit very much time. When I catch up on the campaign thread, It would still be slow going for a while, since I would have to Pathfinderize the material, unless he had notes or something.

We used this conversion site to translate material to PF. The DM used GoogleDocs for maps but use whatever you like.

The DM seemed to use an approximation of WBL, I think, but whatever you feel is appropriate would be fine. Also, if it takes you a while to get into things there would be no complaints from the players' side, I am sure. we would just be grateful that you took over as DM.


Me'mori wrote:

*perk* Umm.. I'd be happy to help if you are looking for a fourth. Conversions, research, etc.. Or a fourth for filler, if the other person does not respond. ^-^;

What might you need?

If the other player does not respond soon, and Thelemic Noun can commit, then we might well want to recruit another player. What kind of character are you thinking of?

The original recruitment specified no summoners, gunslingers or ninja and, personally, I would like to stick to that.

The oracle is a shifter/skinwalker, the alchemist is a half-daelkyr, the psion is human and I play a tiefling kensai magus.


...

That's a good question. With the variety of the party, I'll have to consider it. ^^;


I agree that the gunslinger and ninja (especially ninja, now that the slayer exists and the monk no longer sucks donkey balls) are especially bad choices for an Eberron campaign. Their attempts to cram the Oriental base classes into Argonessen was one of the parts of 3.5 Eberron that pissed me off the most.

I'm half-tempted to create a summoner archetype built around elemental binding (perhaps a racial archetype exclusive to gnomes), but that seems like the effort/reward ratio would be a bit skewed since none of you are playing summoners.

As to classes that aren't in the Core rulebook, here are my interpretations (PLEASE tell me if the original DM had a different view on any of these):

Cavalier: Works fine. Might have to tweak the orders (names, etc.) to fit into the context of the world.

Inquisitor: Also works great. When the gods never directly intervene in their earthly affairs (or might not even be real), inquisitors are more important than ever, since the churches must police their own members rather than simply have the bad apples lose all their spellcasting power.

Magus: They can simply slide into the slot the eldritch knight occupied in 3.5

Witch: Spellcasters with ties to the faerie court of Thelanis or the hags of Droaam, common in wilder regions such as the Eldeen Reaches and, of course, Droaam; places where paper is harder to come by. Urban witches exist, but are not very common and are usually immigrants.

Arcanist: The arcanist's magic-warping abilities were an outgrowth of research into war wizardry in the final decades of the Last War. Today, most can be found as adjunct faculty at academies such as Arcanix, where they devote more time to their mysterious research than to teaching students. Some still manage to find the time to teach particularly precocious apprentices the secrets of magical exploits, whether as arcanists proper or exploiter wizards.
Arcanists that manipulate sorcerer bloodlines are a source of great concern and worry to the dragons of Argonessen.

Bloodrager: When mysterious planar alignments, the influence of the Prophecy, or proximity to magical occurrences touch those with a martial bent in regions where civilization is weak, those who would become barbarians instead become bloodragers. (Where civilization's reach is strong, those with a martial bent and strangeness in their blood usually become eldritch scion magi instead). For example, chieftains of Carrion Tribes in the Demon Wastes are commonly Aberrant, Abyssal, or Infernal bloodragers. Draconic bloodragers (and Draconic eldritch scion magi) gain their powers at the whims of the Prophecy rather than literal biological descent and are of great interest to the dragons of Argonessen.

Brawler: While some class concepts require a bit of finesse to integrate into fantasy settings, beating people to death is pretty universal. Brawlers exist in Eberron, especially in urban areas where weapons are often harder to come by due to legal restrictions or poverty. Youths in the slums of Sharn, for example, who must learn to adapt and make due with what they have, are more likely to become brawlers than fighters.

Hunter: As a fusion of ranger and druid, hunters are particularly common wherever those classes can also be found, such as the Eldeen Reaches. They are less likely to serve as army scouts than ordinary rangers do. Hunters, given their increased bond with their animalistic companions compared to the ranger, are more likely than normal to be shifters.

Investigator: Integrates into Eberron so well it is as if that world had been missing a puzzle piece of this class's exact shape and size since Keith Baker first put words to paper. Obviously they are most common in urban areas such as Sharn. Military and political forces also use investigators as spies (though much less commonly as assassins, as there are better classes for that role).

Shaman: Basically the PC-class equivalent of the adept for less civilized regions. They commune with spirits that represent the joining of the Dragon Between with the various planes of existence in ways that remain accessible no matter how remote the plane becomes. Which plane they have greatest familiarity with depends on their mystery: Shavarath, Mabar, Fernia, Syrania, Irian, Thelanis, and Lammania (three times), respectively.

Skald: Don't let the Nordic-inspired name fool you; Members of this class are not restricted to the Lhazaar Principalities or similar regions where skill with a blade is a necessity to garner respect (such as Darguun, where most 'bards' are actually skalds). Indeed, under the colloquial name of 'warsinger', they were an integral part of the Last War, representing those bards (especially those with extensive family histories of military prowess) who chose to join the conflict head-on rather than engage through espionage and wars of propaganda.

Slayer: As the name implies, members of this class can be found wherever swift and silent death must be dealt. Wherever the assassin of 3.5 plied his trade in previous editions of Eberron, the slayer is there to do the same job, but with a better mechanical chassis.
Since the slayer obsoletes the assassin prestige class, and Eberron games are typically lower level than most, the 'assassinate' slayer talent now requires only 6 levels of slayer instead of 10, as characters who took the assassin prestige class could gain the death attack as early as character level 6.

Swashbuckler: Since a class with an identical name and theme but inferior mechanical chassis existed in 3.5, the Pathfinder swashbuckler fits into the hole as neatly and gracefully as you would expect.

Warpriest: As the cloisters and monasteries of the gods were at first touched, then consumed by the Last War, so did their clerical students turn their teachings to the waging of war, regardless of their religion's normal tenets, so that by the war's end, even Kol Korran and Arawai featured warpriests among their faithful. Many priests of Dol Dorn (though by no means all; roughly 50/50) are in fact warpriests rather than clerics.

Existing Classes:

Sorcerers: As in 3.5, the utterly overwhelming majority of sorcerers of the common races gain their powers from proximity to magical occurrences, planar conjunctions, or the whims of the Prophecy, whether these things occurred to them in person or to an ancestor who has passed down their power to them. Literal blood descent from eldritch creatures is rare. Sorcerers with the Draconic bloodline are almost always the result of the Prophecy, and are of much greater interest to the dragons of Argonessen than sorcerers of other bloodlines (save the Destined bloodline).

Rogue: Oh, the poor, poor rogue. You may as well be an NPC class at this point, what with investigators, bards, and slayers having covered your roles as skillmonkey/trapfinder, face/trapfinder, and glass cannon/trapfinder in ways that are inarguably mechanically superior. You still exist in the world, but the most interesting NPCs that would have been rogues in 3.5 are probably something else in Pathfinder.


A-ha! I did some digging online and looked at the last two pages of the campaign thread and I know precisely where you were when you left off, and the likely reason why he may have abandoned ship if his job was a huge pain in the ass.

If you were all 3rd level at this point, not only would the encounters require Pathfinderization, but all the encounters would have to be scaled up by 2 levels' worth.

It looks like you were all at a meeting with Elaydren d'Cannith after the sewer trek, then started doing... something. Individual downtime?

EDIT: Even if I can't commit, it would be a good idea to sum up the Story So Far®, the ongoing plot hooks, and the character arcs (what's the deal with the staff the oracle carries, for example). It would make it very easy for someone else to pick this up.

EDIT EDIT: So it appears the campaign starts by slowly gathering all the PCs together to guard Bonal Geldem, the Provost who was simply killed offscreen in the sample adventure in the Eberron campaign setting, but in this campaign dies during a combat encounter after several pages of roleplaying and interaction between the PCs. After his death (approximately at pages 6-7 in the campaign thread) the group intersects pretty squarely with the plot of the sample adventure at the back of the Eberron campaign setting. By the end of the thread, the DM was just about to move on to Shadows of the Last War. Or maybe he had a homebrewed alternative to the published adventure or something. But that's where they are.

Also, despite being very old and out of print, portable document format versions of the adventures in this series are available for free online.


Yes, we were staying at an inn that is allied with House Cannith and preparing for the next leg of the adventure. It was mostly devoted to RP and plot advancement and as a means for the newest member, Kinad to meet up with us.

The swashbuckler player, Uriah lewis, had deserted the game earlier over disagreement with what the warforged, Servitor, did with a prisoner.

The events of the game are as you described. We met on an airship and were attacked by agents of the Lord of Blades. Provost Bonal was killed and we were contacted by Lady Cannith who tasked us with recovering a schema from a deserted forge belonging to the House. En route, we were attacked again by the Lord of Blades's agents and again inside the forge itself.

We secured the schema and a sword that whispers to its wielder. Then we returned the schema to Lady Cannith who advised us to pick up our monetary payment at a bank belonging to one of the other Houses. She intimated that more work would come our way and that we should check in with the House that handles communications. [ooc]I can't remember that names of the other Houses off hand.[ooc]

As for the sword, if fiction teaches us anything it is that whispering, rune-covered, magic swords are never a problem to anyone.


Honestly, I'm thinking a Maneuver Master Monk. Dreamsight Shifter would be fitting, but Human would also work.

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