| Panther_Hammer |
| 1 person marked this as FAQ candidate. |
Sorry for the following text wall.
I have been trying to figure out if when you make a mounted charge with a lance your mount can also make an attack at the end of the charge. the general consensus i have been getting is that you can only do so if your mount also has reach and there may be a skill check involved.
1.So my first question, is this actually the case and if so can you point me to the section of the rules where this is located?
2. Working under the assumption that the above is correct would Ride by attack allow a non-reach mount to make its charge attack because it continues to within range. Basically does Ride by Attack continue a charge or revert it to the equivalent of finishing out a double move.
Ride By Attack (Combat)
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
3.I know that a mount has to be one size category larger than the riding character but if say the character is small and the mount is large does this change anything mechanics wise I should be aware of or can you only ride a mount one size category larger than yourself?
4.When purchasing a combat trained animal are they considered armor proficient? If not is there any way to make them so?
On a somewhat unrelated note:
I also have a few questions about animal companions and combat trained animals in Pathfinder Society I may as well ask here. This was something I was told to keen in mind about my Ranger hitting level 4. It was brought up to me that I wouldn't be able go into combat and fight with both an animal companion and a combat trained animal I had purchased earlier. I just went with it at the time but I haven't been able to find this in the rules anywhere. I can understand the justification for this were it pertaining just to purchased animals (so you cant just fight with 100 attack badgers or something) I just haven't been able to find where you are limited by your animal companion. Would anyone happen to know where this information is located.
claudekennilol
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I don't have the answers to the first four, but to your unrelated question. It can be found in the PFS FAQ.
How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.
You can use both your mount and pet. But only one of them will be able to attack. I'm guessing you'll want that to be your pet at that point.
| Tarantula |
1) Charge requires you to stop in the first square you can make an attack. Because a lance gives you a 10' reach, your mount would need a 10' reach to also attack.
2) Ride by attack allows for the rider to benefit from a charge action and move away afterward. It does not allow for the mount to also charge and move. The mount cannot make an attack during a ride by attack.
3) Small can ride large, no problem.
4) Combat training means that the animal knows the following tricks: attack, come, defend, down, guard, and heel. It does not grant armor training. You would need a way to grant the animal a feat for armor training. GM might allow you to purchase a horse with one of the default feats (Endurance, Run) traded out for light armor training.
As to your other question: It is a pathfinder society rule that you only can have 1 animal under your control. I believe it is to keep one player from spotlight hogging with many actions/combat.
http://paizo.com/pathfinderSociety/faq#v5748eaic9os6
| Panther_Hammer |
I don't have the answers to the first four, but to your unrelated question. It can be found in the PFS FAQ.
FAQ wrote:You can use both your mount and pet. But only one of them will be able to attack. I'm guessing you'll want that to be your pet at that point.How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.
Perfect, Just what I was looking for on that one Thanks. This actually answered a second question that i hadn't bothered to post yet (how does the eidalon qualify in the mix of things) Thanks.