Treesinger Sunder Specialist


Advice

Grand Lodge

Hey All,

Was reading up on the treesinger archetype, and saw that the treant does double damage vs objects. This got me thinking about making a sunder specialist -- of sorts. I'm keen on the idea of a hulk-smash treant, but I'm not sure how effective it would be.

Here are my initial thoughts on feats and such at each level for the treant (PFS, so level 10 is about where it caps for animal companion in regular play).

01 Toughness OR Extra Item Slot for some future beneficial item
02 Power Attack
04 +1 int
05 Improved Sunder
08 Improved Natural Attack
09 +1 wis
10 Deific Obedience (Rovagug, +4 hit/dmg vs objects)
13 Greater Sunder

At level 10, vanilla STR 26 treant would be:

+20/+20/+20 @ 4d6 + 24 damage vs objects.

Does this seem viable at all, particularly with lack of adamantine? What other feats would you suggest (for both the druid and treant)?

Thanks,
-Rob

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