Hungry hungry undead


Advice


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The undead Hunger rules from Blood of the Night don't seem to get a lot of love. That's a pity, because they're pretty cool. (They can be found here -- scroll down a couple of screens.)

1) Hungry undead get weaker in pretty much every way. So, an undead that has missed a few meals will be at -1 to Str and Cha, -1 channel resistance, -2 to Will saves, -2 to DR, and so forth. A vampire that's been locked in a room for a hundred years will be at -10 (!) to Str and Cha, -8 to DR, and like that.

It occurs to me that this could be used as an interesting CR modifier, and also to set up some fun/challenging scenarios. So, the party of 8th level PCs opens the tomb and unleashes a 12th level antipaladin vampire -- normally a CR 13 creature, so a terrifying opponent and a possible TPK. But he's been down that hole so long that he's greatly weakened and is really only CR 10 or so... until he feeds. So they have to kill him, fast, before he can get that first blood meal.

Has anyone done something like this? I can't recall seeing it in any Paizo product.

2) On the flip side, undead get a +1 to Will saves for an hour after feeding, and also get +2 to saves of all sorts against creatures of the same alignment. (They don't stack, alas.) This is nicely thematic! It explains why vampires love snacking on the innocent and goodly: it gives them save bonuses against those good-aligned clerics and paladins. And while the bonus isn't quite big enough to give a CR adjustment, it's a minor but useful buff that could lead to some interesting tactical situations: the BBEG keeping a couple of good-aligned victims close at hand to toss to the ghouls as an emergency buff, and like that.

Has anyone used these rules, at all?

Doug M.


Actually really cool rules, a lot can be done with them.

Weak heavily customised zombies that need to feed to get to their stats, incorporeal undead that are a nuisance until they get a hold of someone. Yes, I see a lot of good use here.


DM Under The Bridge wrote:
Actually really cool rules, a lot can be done with them.

Right, exactly! They're good rules. But it doesn't seem like anyone is using them -- not Paizo, not players.

Quote:


Weak heavily customised zombies that need to feed to get to their stats, incorporeal undead that are a nuisance until they get a hold of someone. Yes, I see a lot of good use here.

The weakening rules can be used to cut undead way down -- at maximum hunger, it's at least -2 CR, maybe more. Undead with lowish Str and Cha scores may be rendered almost helpless. A ghoul, for instance, can be chopped down to Str 3.

Also, there's the rule about hungry undead having to make a Will save to avoid trying to feed on the first target they encounter. That's also cool, and very gamable: use the nimblest PC to lure the pack of ravening, desperate ghouls into the corridor of flame-traps, and like that.

Doug M.


Paizo does have an atrophied Lich in Kingmaker #3, the Varnhold Vanishing.


kadance wrote:
Paizo does have an atrophied Lich in Kingmaker #3, the Varnhold Vanishing.

If memory serves, that guy wasn't weakened by the hunger rules as such?

Doug M.


I like the idea of really strong undead, but they start hungry and weak, when they feed - oh then you are in real trouble.


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Okay, just for laughs I took the standard vanilla 8th level sorceror vampire from the original Bestiary and hit her with the full impact of the Hunger rules. She's been locked inside a tomb for a hundred years or something, yes? Well, here's what she'd look like when she got out.

Effects of maximum hunger: -4 Channel Resistance, -5 Will saves, -10 (!) Str and Cha, -8 DR, -4 Fast Healing, -8 Disguise (because the creature is emaciated and obviously undead).

* * * * *

Female human vampire sorcerer 8
CE Medium undead (augmented humanoid)
Init +8; Senses darkvision 60 ft.; Perception +21

So far, so good -- no change to any of this.

DEFENSE

AC 23, touch 17, flat-footed 18 (+2 deflection, +4 Dex, +1 dodge, +6 natural)
hp 62 (8d6+32); fast healing 1 A big hit here, down from hp 102 and fast healing 5
Fort +13, Ref +11, Will +7 -5 Will
Defensive Abilities channel resistance 0; DR 2/magic and silver; Immune undead traits; Resist cold 10, electricity 10 channel resistance is completely gone, and DR drops from 10 to 2.
Weaknesses vampire weaknesses

OFFENSE

Speed 30 ft.
Melee slam +3 (1d4-1 plus energy drain) Wow, the slam attack is now almost useless except against very low level targets
Special Attacks blood drain, children of the night, create spawn, dominate (DC 17), energy drain (2 levels, DC 17) and -5 on the DCs is hurting here too.
Bloodline Spell-Like Ability (CL 8th, +7 touch)

6/day—grave touch

Sorcerer Spells Known (CL 8th, +8 ranged touch)

4th (3/day)—greater invisibility
3rd (3/day)—dispel magic, fireball (DC 16), vampiric touch
2nd (6/day)—false life, invisibility, scorching ray, web (DC 15)
1st (6/day)—burning hands (DC 14), chill touch (DC 14), disguise self, expeditious retreat, mage armor, magic missile
0—acid splash, detect magic, light, mage hand, mending, message, open/close, read magic

Bloodline undead

The -10 hit to Cha really stings here. She does still have a bunch of non-DC spells to work with, though, so she's not completely helpless.

STATISTICS

Str 6, Dex 18, Con —, Int 14, Wis 16, Cha 16
Base Atk +4; CMB +2; CMD 19

Now here's where it gets interesting. To recover full strength, she needs a blood meal. But to get that, she must either grapple someone or double-Dominate them. Her CMB is so miserably low now that grappling is problematic, and her Dominate DCs are no great shakes either.

Feats: Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Lightning Reflexes, Silent Spell, Still Spell, Toughness, Weapon Finesse

Skills Bluff +22, Knowledge (arcana) +13, Knowledge (religion) +10, Perception +21, Sense Motive +13, Spellcraft +13, Stealth +12, Use Magic Device +14; Racial Modifiers +8 Bluff,+8 Perception, +8 Sense Motive, +8 Stealth No damage here except to Bluff and UMD.

Other Vampire Stuff: No change except that her Dominate DC drops from a scary 23 to a rather less scary 18.

Special: Anytime she comes within 10 feet of a helpless creature that can sate her desire, she must make a DC 23 Will save. Failure means she falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until she has fed, she can take no action other than to feed from this helpless creature. During this feeding frenzy, she takes a –2 penalty to her AC.

* * * * *

Okay, so. She started at CR 9. What would her CR be now? Eyeballing, she looks about CR 7 to me -- an interesting encounter for a group of 5th level PCs, or a very challenging one for a 3rd level group.

Now, from a tactical POV, her best bet is to go gaseous, escape, and find some helpless child or commoner to feed on. But if this is made difficult or impossible for some reason (or if she's presented with that helpless victim), then I could see a really fun encounter here.

Thoughts?

Doug M.


Some of the stats are heavily lowered, and the creature is now quite vulnerable but with a still decent AC. I would say CR 5.

A party of 5th levels would munch her. I don't see much of a challenge to them.

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