| tom840 |
Hi all,
I'm playing around with a custom built zombie for a home-brew game and wanted to get some feedback. Can anybody help with suggesting a CR for this guy? My goal is a very fast mobile zombie trading some of the toughness for speed.
***********************
Feral Zombie
NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 10, flat-footed 12 (+2 Dex, +2 natural)
hp 9 (2d8)
Fort +0, Ref +2, Will +3
Immune undead traits
OFFENSE
Spd 30 ft., climb 20 ft.
Melee bite +4 (1d6+4), 2 claws +4 (1d3+4)
Special Attacks pounce, rend (1 claw +4, 1d3+4), quick strikes
STATISTICS
Str 17, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats: Combat Reflexes
SPECIAL ABILITIES
Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make two additional claw attacks at its highest base attack bonus.
Scent (Ex)
Spider Climb (Ex)
A fast death zombie can climb sheer surfaces as though under the effects of a spider climb spell.
| Matthew Downie |
On a pounce, they get a bite and four claw attacks and a rend?
It doesn't fit very well into the CR system because it's such a glass cannon. If you're within pouncing range, you could easily take 20-30 damage (especially if you have a low AC), which will bring down even a level 3-4 character.
On the other hand, their low hit points and AC and lack of DR means that even a level 1 fighter will probably kill one solo on his first attack.