tom840's page

6 posts. No reviews. No lists. No wishlists.


RSS


Really depends on the build. Unseen servant is nice for combat if you disarm your foes. Can't go wrong with feather fall or expeditious retreat. Grease is an excellent spell. Silent image is nice is the right circumstances (only get a save when interacted with). Touch of Gracelessness in the APG is nice as well.


Thanks guys. I appreciate the feedback. I think I need to loose either the rend or the pounce. Like Matthew says, it's a bit unbalanced as built. I want to trim this down to a CR1 or 2 so I can throw a few at my group (APL 5).


Hi all,

I'm playing around with a custom built zombie for a home-brew game and wanted to get some feedback. Can anybody help with suggesting a CR for this guy? My goal is a very fast mobile zombie trading some of the toughness for speed.
***********************

Feral Zombie

NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 10, flat-footed 12 (+2 Dex, +2 natural)
hp 9 (2d8)
Fort +0, Ref +2, Will +3
Immune undead traits
OFFENSE
Spd 30 ft., climb 20 ft.
Melee bite +4 (1d6+4), 2 claws +4 (1d3+4)
Special Attacks pounce, rend (1 claw +4, 1d3+4), quick strikes
STATISTICS
Str 17, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats: Combat Reflexes
SPECIAL ABILITIES

Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make two additional claw attacks at its highest base attack bonus.

Scent (Ex)

Spider Climb (Ex)
A fast death zombie can climb sheer surfaces as though under the effects of a spider climb spell.


Very sorry to hear about your loss Louis. My thoughts go out to you and your family.


Thank you for the review Endzeitgeist. As always, we welcome feedback, and it's very helpful for future work. We appreciate the thought-out review (even at one-star)!


For those looking for a no-cost way to do this, check on this guy's video. https://www.youtube.com/watch?v=s0w8nrxAo7I Makes the storage a snap. It's worked really well for me. I just xeroxed the numerical chart on the back of the box, and use it to reference the pawn number in-game.