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As the thread title says, "What Iconics would show up in your Kingmaker ACG Box?"
You have 7 characters in the starter box, and 4 in the add-on deck
They must be thematically appropriate, and provide a wide range of play styles.
The list of classes with Iconics (I can't remember all the names so I will only list he clases):
Core Classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Base Classes:
Alchemist
Arcanist
Bloodrager
Brawler
Cavalier
Gunslinger
Hunter
Inquisitor
Investigator
Magus
Oracle
Shaman
Skald
Slayer
Summoner
Swashbuckler
Warpreist
Witch

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My starting seven:
Barbarian
Ranger
War Priest
Inquisitor
Witch
Cavalier
Wizard
Add-on 4:
Paladin
Hunter
Bloodrager
Skald
Most of my choices are comfortable in the wilderness, and many have things to prove or are monster hunters.

Mechalibur |
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I would say...
Base:
Ranger (Roles: Explorer and Sharpshooter)
Barbarian (Destroyer and Warlord)
Witch (Curse Master and Hermit)
Bard (Musician and Warsinger)
Cavalier (Herald and General)
Cleric (Preacher and Lifebringer)
Rogue (Trailblazer and Assassin)
Add-on:
Shaman (Spirit Warden and Seer)
Hunter (Trapper and Animal Aspect)
Druid (Survivalist and Forest Guardian)
Arcanist (Elementalist and Experimenter)
A kingmaker box would be pretty cool. I wonder how the leadership aspect could be incorporated.

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A kingmaker box would be pretty cool. I wonder how the leadership aspect could be incorporated.
The question of how this would work in the card game seemed to be something that Mike & Tanis were unsure of themselves in the recent "Know Direction" podcast interview. Sounds like it could be a little while before we see this AP become a set.