Can a Cleric / Inquistor have two patrons?


Pathfinder Society


I don't want to play one and some domain restrictions do apply. I am just asking if under current PFS rules this is allowed. Feels like it shouldn't be, but I couldn't find anything against it. Maybe a more general rule I'm missing? If allowed, is it just an over sight or is there a reason I'm missing? Does it apply to other classes that patrons?

5/5 5/55/55/5

Nope. you can only have one god. Clerics and inquisitors get power from their god, so it has to be the same person.


BigNorseWolf wrote:
Nope. you can only have one god. Clerics and inquisitors get power from their god, so it has to be the same person.

That is great logic, but I'm not asking about logic. I'm asking if there is a rule that states that and if so the place it is located because I wasn't able to find it.


I'm going to say no to the specific question, but yes in a more general mechanical and roleplaying sense.

For specific rules. The cleric and inquisitor classes both require you to pick a diety or ideal, so nothing really supports picking two deities.

But the cleric and inquisitor class both have the option of gaining their power from an ideal rather than a specific deity. The biggest thing I recall them giving up is proficiency in the favored weapon of their deity.

I do not recall anything that stops characters from revering (without gaining divine power from) multiple deities, but I have not read through Inner Sea Gods.

So you can have a cleric or inquisitor that is not given patronage by either deity, but his/her divine ideal matches up with two faiths well enough that each church might consider the cleric an ally.

5/5

dunelord3001 wrote:
BigNorseWolf wrote:
Nope. you can only have one god. Clerics and inquisitors get power from their god, so it has to be the same person.
That is great logic, but I'm not asking about logic. I'm asking if there is a rule that states that and if so the place it is located because I wasn't able to find it.

How about the Guide?

Guide wrote:

Clerics, inquisitors, paladins, cavaliers of the

order of the star, and samurai of the order of the star must
choose a deity as all classes in Golarion that receive spells
and abilities from a specific divine source receive their
powers from a deity.

You must choose a, indicative of singular, deity to receive your spells and abilities from. If you grossly violate the teachings/ethos of your deity, such as by venerating another's teachings, then you lose access to those items and become an ex-cleric/ex-inquisitor of X deity.

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

It's in the FAQ:

FAQ wrote:

What determines if my character can be a “worshiper” of a deity?

As a character, you may choose to worship a single deity or pantheon (the “deity”). If you worship a pantheon, you do not count as worshiping every god in that pantheon; you must choose one deity from that pantheon for the purpose of gaining mechanical benefits.

Your character’s alignment must be within one step of that of the deity he or she worships. Any character with levels in a class that grants spells or other features from a specific deity must worship that deity.

A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.

For example, a cleric of Desna with the Travel and Luck domains and the Butterfly Sting feat switches her worship to Shelyn. The cleric may still use the Luck domain because Shelyn grants that domain, but not the Travel domain or the Butterfly Sting feat, because worship of Shelyn does not grant access to those features.

As you see, you are also allowed to worship a pantheon, but you need to own "Faiths and Philosophies" for that, because in PFS you may only worship deities and pantheons that appear in a legal source. Even when worshipping a pantheon, you have to choose one of those deities to gain mechanical effects from.

Also, IMO, the sentence "any character with levels in a class that grants spells or other features from a specific deity must worship that deity" means you have to choose a deity to worship if you gain any divine class abilities.
Edit: Sniggevert clarified that part. I knew I had read that somewhere ^^

Shadow Lodge 4/5

http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9ry9

As a character, you may choose to worship a single deity or pantheon (the “deity”). If you worship a pantheon, you do not count as worshiping every god in that pantheon; you must choose one deity from that pantheon for the purpose of gaining mechanical benefits.

Your character’s alignment must be within one step of that of the deity he or she worships. Any character with levels in a class that grants spells or other features from a specific deity must worship that deity.

A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.

For example, a cleric of Desna with the Travel and Luck domains and the Butterfly Sting feat switches her worship to Shelyn. The cleric may still use the Luck domain because Shelyn grants that domain, but not the Travel domain or the Butterfly Sting feat, because worship of Shelyn does not grant access to those features.

Silver Crusade 4/5

Followup question based on the FAQ quoted twice above (though perhaps this should be a new thread).

FAQ wrote:
A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement.

Does the bolded sentence mean that any alignment change requires an atonement? Or only in relation to worshiping a deity?

I've changed the alignments of PFS characters before, and as long as it had no mechanical impact, I thought it was just a free change that nobody would care about.

For instance, my first PFS character started as a chaotic neutral barbarian, but not wanting to be disruptive to other players, I ended up playing him much less chaotic than I'd originally expected, so I eventually changed his alignment to true neutral. He doesn't worship a deity. In fact, he very proudly rebels against the concept of deity worship, though he ironically has a personality that would fit in perfectly with Gorum worship, loving a good fight and not caring too much about the reasons for fighting. I never thought this alignment change would require an atonement.

A more recent example is that I currently have a true neutral Tattooed Sorceress, who gets a familiar from her archetype. I will be taking Improved Familiar soon, and probably have to change her alignment to chaotic neutral to qualify for a chaotic good familiar. This fits her personality pretty well, so I'm not doing it just for munchkin power gaming reasons. Again, this one doesn't worship any deity, although her dedication to magical power would make her a perfect candidate for Nethys worship. If she's not intentionally worshiping a deity, the alignment change doesn't require an atonement, does it?

Sovereign Court 4/5

The way I've had it explained to me in the past was that atonement was only required if there were mechanical changes (like switching a deity), or as part of the penalty if your character had strayed into evil territory. That may be just the common local interpretation of an ambiguous rule, though.

As for your familiar, generally speaking, Improved familiar allows up to one step on each axis, meaning that your Neutral character could take CG familiars (one step on law-chaos, one step on good-evil), unless you're looking at one of the familiars with tighter specific restrictions.

Silver Crusade 4/5

I thought you had to be within one alignment step total of the familiar, like with a deity.

But I also thought you only needed atonement to kiss up to a deity, or to avoid going over into evil territory, not just to change your alignment and qualify for non-divine mechanical changes.

Sovereign Court 4/5

The text of the feat states: "You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil)." I believe this is intended to allow the corner alignments to take neutral familiars.

However, some familiars have their own restrictions. For example: "An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar."

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

As far as I read it, you are only required to purchase an Atonement spell if you change your alignment because a mechanical effect forced you to do so.
(for example: changing from an alignment that was required for worshipping one deity to an alignment that is required for worshipping a different deity
or changing from evil alignment (which results in the character being reported as dead) to a non-evil alignment (which does not result in the character being reported as dead).)

So if you change your alignment for roleplaying reasons, you're fine as long as you don't violate your deity's (if you worship a deity) or class's alignment requirements.

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