Custom Character - Pharasman Inquisitor


Homebrew and House Rules

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Henric grew up in Ustalav where undead are a very real threat. After the local Pharasman priest sacrificed himself to save Henric's family, Henric vowed to combat the undead where ever he found them. (I hope teh formatting sticks)

Henric
Human Pharasman Inquisitor

Skills:
Strength d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Str+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1
Intellegence d6 [ ] +1 [ ] +2 [ ] +3
Knowledge: Int+2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Perception: Wis+2
Divine: Wis+2
Survival: Wis+1
Charisma d6 [ ] +1 [ ] +2

Powers:
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) and the Magic trait to your combat check.
Discard a card to reduce combat damage dealt to you by 2 ([ ] 3).
Recharge a card to add +1 to your check to recharge a spell.

Cards: Favorite card type: Weapon
Weapon 4 [ ] 5 [ ] 6
Spell 3 [ ] 4 [ ] 5 [ ] 6
Armor 2 [ ] 3
Item 2 [ ] 3
Ally 1 [ ] 2
Blessing 3 [ ] 4 [ ] 5

[ ] Vampire Hunter
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) ([ ] +2) ([ ] +3) and the Magic ([ ] and Silver) trait to your combat check.
Discard a card to reduce combat ([ ] or Fire) ([ ] or Acid) ([ ] or Cold) ([ ] or Electric) ([ ] or Poison) damage dealt to you by 2 ([ ] 3).
Recharge a card to add +1 to your check to recharge a spell.
[ ] Gain the skill Craft: Int +1 ([ ] +2)
[ ] Bury a card to add +2d6 to your combat check to defeat a monster with the Undead trait.
[ ] Discard a card to add +1d6 to another character's combat check against a monster with the Undead trait at your location.

[ ] Preacher
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) ([ ] +2) and the Magic trait to your combat check ([ ] or check to defeat a barrier).
Discard a card to reduce combat damage dealt to you ([ ] or another character at your location) by 2 ([ ] 3).
Recharge a card to add +1 ([ ] +2) ([ ] +3) to your check to recharge a spell.
[ ] Gain the skill Diplomacy: Cha +1 ([ ] +2).
[ ] Bury a blessing to reroll your ([ ] or another character's, at you location) combat check with the same dice. You must take the second result even if it is worse.
[ ] Recharge a card to add 1d4 ([ ] and the Magic trait) to another character's combat check at your location.
[ ] Discard a card to roll your Divine skill + 1d8 ([ ] +1) with the magic trait on a combat check against a monster with the Undead trait.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Some notes on the character:
This was the character I played in Carrion Crown.

I used both the Preacher, and Vampire Hunter archetypes. (hence the role names)

base power notes:
the 1d4 and magic represents his Judgements and his souls domain base power that lets any weapon affect incorporeal .

The dmg reduction represents the combination of the AC boosting judgement, the fast healing judgement, and (in the Vampire Hunter Role) the Resistance and saves boost judgements.

The spell recharge represents that inquisitor's cast spells like a Sorcerer or Oracle, and does not memorize spells.

In the Vamp Hunter Role: The +2d6 represents his Bane ability. The Vamp hunter losses it against all but undead, but is better against them. I used the Bury mechanic to keep someone from wanting to use it all the time.

I also took a feat on the RPG character that allowed me to spend multiple rounds of Bane and give my allies the ability to benefit from it. So I built that in as well.

The Preacher archetype lets me reroll my attack roll,up my ac at the last second against a creatures attack, or cause the GM to reroll an attack against an ally. I give up solo tactics for this.

The final power of the preacher archetype represents the cleric level (plus attack spells) I took to use a special artifact.

My character did not have any healing spells on his spell list, though he did have restoration spells on his spell list.


You have way too many power check-boxes listed. The amount on your original character card is fine (4), but both of your roles has 16, this needs to be trimmed down to 12.

Also, with as many skills as you have listed (Melee, Knowledge, Divine, Perception, and Survival), you might want to knock down one of the dice to a d4. Honestly, I would remove Knowledge and bump either Intelligence or Charisma down to a d4. After that I think he would be a little more balanced.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The dice add to 42.

I wasn't sure if the role areas was supposed to have 12 total or the 4 original plus 12.

I'm also wondering if the 2d6 vs. undead is to high and if I should drop it to 1d8.


Well, burying a card for it is a steep price... maybe 2d4?

The reason I brought up dropping one of your skills down to a d4 was based purely on the amount of non-generic skills the character has. I've noticed that when a character has multiple skills (such as Lem, who has Knowledge, Arcane, Diplomacy, and Divine), his dice total is less than 42... with Lem's case, it is 40.


Scratch that last comment... I went back and checked and the only characters I found with 40 was Lem, Seltyiel, Alahazra, Kyra, and Ranzak. Yours looks similar to others now that I've gone back and compared them. Sorry about that.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Yeah, I do want to compare him to other cards.

Going from the numbers on the original Character sheet, Str was a 14 so I can drop it to a d6 which makes the 2d6 for the bane not sound as bad.

I also tried to balance the skills by giving him almost no recharge mechanic, using discards instead, and not giving him a healing mechanic (which could be justified by the Inquisitor class).

When I get the chance I'll drop version 2 into the thread.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

FYI: Here is the character he is based from.

Henric Lagosi
Male human (varisian) cleric of Pharasma 1/inquisitor (vampire hunter) of Pharasma 13 (Pathfinder Campaign Setting: Inner Sea Magic; Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Ultimate Magic 46)
N Medium humanoid (human)
Init +9; Senses Perception +19
--------------------
Defense
--------------------
AC 29, touch 16, flat-footed 26 (+7 armor, +3 shield, +3 Dex, +3 natural, +3 deflection)
hp 115 (14d8+42)
Fort +14, Ref +8, Will +16; +2 vs. attacks by a specific opponent you have designated, +2 vs. fear
Defensive Abilities stalwart
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 mithral dagger +13/+8 (1d4+4/19-20) and
+1 wounding sickle +13/+8 (1d6+4 plus 1 bleed) and
dagger +12/+7 (1d4+3/19-20) and
raven's head +15/+10 (1d8+6 plus 2d6 vs. Undead)
Special Attacks channel positive energy 6/day (DC 13, 1d6), bane (23 rounds/day), judgment 5/day
Spell-Like Abilities (CL 14th; concentration +17)
13 rounds/day—discern lies
Domain Spell-Like Abilities (CL 1st; concentration +6)
8/day—rebuke death (1d4)
Inquisitor (Vampire Hunter) Spells Known (CL 13th; concentration +18):
5th (2/day)—dispel evil, hallow
4th (4/day)—crusader's edge (DC 19), forceful strike (DC 19), judgment light{super}UC{/super}, stoneskin
3rd (5/day)—blinding ray{super}ARG{/super} (DC 18), burst of speed{super}UC{/super}, halt undead (DC 18), litany of warding{super}UC{/super}, searing light
2nd (6/day)—blistering invective{super}UC{/super} (DC 17), castigate{super}APG{/super} (DC 17), confess{super}APG{/super} (DC 17), consecrate, discovery torch{super}UC{/super}
1st (7/day)—forbid action{super}UM{/super} (DC 16), know the enemy{super}UM{/super}, lend judgment{super}UM{/super} (DC 16), litany of sloth{super}UC{/super}, stalwart resolve, wrath{super}APG{/super}
0 (at will)—acid splash, detect magic, disrupt undead, guidance, resistance, sift{super}APG{/super}
Cleric Spells Prepared (CL 1st; concentration +6):
1st—burning disarm (DC 16), cure light wounds{super}D{/super}, hide from undead (DC 16), moment of greatness{super}UC{/super}
0 (at will)—detect poison, light, mending
D Domain spell; Domains Healing, Repose, Resurrection, Souls, Pharasma
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 16, Int 12, Wis 20, Cha 16
Base Atk +9; CMB +12; CMD 28
Feats Branded For Retribution[UC], Channel Smite, Extended Bane[UM], Favored Judgment[UM], Judgment Surge[UM], Selective Channeling, Shared Judgment[UC], Vital Strike, Warrior Priest[UM]
Traits teacher's pet, unafraid (ustalav), undead slayer
Skills Craft (alchemy) +10, Craft (weapons) +10, Diplomacy +14, Heal +13, Intimidate +20, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +6, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +6, Knowledge (planes) +16, Knowledge (religion) +17, Linguistics +6, Perception +19, Perform (oratory) +8, Sense Motive +21, Spellcraft +10, Stealth +10, Survival +13
Languages Abyssal, Aklo, Common, Necril, Varisian
SQ aura, determination, monster lore +5, silversmith, stern gaze +6, sun strike, touch the spirit world (14 rounds), track +6, ward against death
Combat Gear potion of cure light wounds, potion of cure moderate wounds (3), potion of displacement, ring of foe focus, silversheen (3); Other Gear +3 mithral chain shirt, +2 light steel shield, +1 mithral dagger, +1 wounding sickle, raven's head, dagger, amulet of natural armor +3, bane baldric, belt of physical perfection +2, boots of the winterlands, cloak of resistance +1, headband of mental prowess +2 (Wis, Cha), ring of protection +3, backpack, masterwork, belt pouch, candle (5), cleric's vestments, flint and steel, silver holy symbol (Pharasma), ink, black, masterwork tool, paper (10), scroll case, whetstone, prince's wolves token, 200 pp, 11,012 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Branded for Retribution Grant ally's weapon the bane quality against a branded opponent
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Resurrection)
Cleric Domain (Souls, Pharasma)
Determination (5/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack.
Discern Lies (13 rounds/day) (Sp) Discern Lies at will
Favored Judgment (Undead) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Greater Bane (+2 / 4d6, 23 rounds/day) (Su) Make the weapon you are holding a bane (undead) weapon.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknessess of creatures.
Rebuke Death (8/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Ring of foe focus Designate one foe in sight, gain +2 AC and saves vs them.
Second Judgment (5/day) (Su) Variable bonuses increase as the combat continues.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shared Judgment Extend a judgment to an adjacent ally instead of enacting a second judgment.
Silversmith +6 Gain +6 bonus on Craft or Spellcraft checks to create a silver item that bypasses DR/silver
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Sun Strike +1d6 (Su) As a swift action, infuse weapon with light of the sun, dealing +1d6 damage to creatures vulnerable to sunlight.
Teacher's Pet (Knowledge [religion]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Touch the Spirit World (14 rds, 8/day) (Su) Allow touched weapon to harm incorporeal targets.
Track +6 Add the listed bonus to survival checks made to track.
Unafraid (Ustalav) You receive a +2 bonus on all saving throws made against fear affects.
Undead Slayer +1 weapon damage vs. undead.
Vital Strike Standard action: x2 weapon damage dice.
Ward Against Death (14 rounds/day) (Su) 30'r aura immunity to death effects, energy drain, and suppresses negative levels.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
--------------------
A student of the Professor while he taught at Lepidstadt.

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Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

And looking at it Rayanir; a d4 int would be appropriate.

Ver 2:
Henric
Human Pharasman Inquisitor

Skills:
Strength d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Str+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1
Intellegence d4 [ ] +1 [ ] +2 [ ] +3
Knowledge: Int+2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Perception: Wis+2
Divine: Wis+2
Survival: Wis+1
Charisma d6 [ ] +1 [ ] +2

Powers:
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) and the Magic trait to your combat check.
Discard a card to reduce combat damage dealt to you by 2 ([ ] 3).
Recharge a card to add +1 to your check to recharge a spell.

Cards: Favorite card type: Weapon
Weapon 4 [ ] 5 [ ] 6
Spell 3 [ ] 4 [ ] 5 [ ] 6
Armor 2 [ ] 3
Item 2 [ ] 3
Ally 1 [ ] 2
Blessing 3 [ ] 4 [ ] 5

[ ] Vampire Hunter
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) ([ ] +2) and the Magic trait to your combat check.
Discard a card to reduce combat ([ ] or Fire) ([ ] or Acid) ([ ] or Cold) ([ ] or Electric) damage dealt to you by 2 ([ ] 3).
Recharge a card to add +1 to your check to recharge a spell.
[ ] Gain the skill Craft: Int +1.
[ ] Bury a card to add +2d6 to your combat check to defeat a monster with the Undead trait.
[ ] Discard a card to add +1d6 to another character's combat check against a monster with the Undead trait at your location.

[ ] Preacher
Hand Size: 5 [ ] 6 [ ] 7
Proficient with: Light Armor
Discard a card to add 1d4 ([ ] +1) and the Magic trait to your combat check.
Discard a card to reduce combat damage dealt to you ([ ] or another character at your location) by 2 ([ ] 3).
Recharge a card to add +1 ([ ] +2) to your check to recharge a spell.
[ ] Gain the skill Diplomacy: Cha +1.
[ ] Bury a blessing to reroll your ([ ] or another character's, at you location) combat check with the same dice. You must take the second result even if it is worse.
[ ] Recharge a card to add 1d4 ([ ] and the Magic trait) to another character's combat check at your location.
[ ] Discard a card to roll your Divine skill + 1d8 with the magic trait on a combat check against a monster with the Undead trait.


I like this character and would play him, and he seems pretty balanced to me now.
I'm a little curious about Int d4 Knowledge +2 though? He's basically just a kind of dumb guy that might have a serious noodle if he's blessed first?

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The knowledge is part of the Inquisitor class abilities. Monster lore, they get bonuses to their checks to id monsters.


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Looking at your rpg character, I would suggest dropping perception and survival as I don't see where they are coming from.

They also tend to be more druid, ranger, rogue type abilities. I would however increase divine to +3.

I think discarding a card to reduce damage by 2 []3 is not the best power - in reality the discard means you are only reducing it by 1 or 2. To put 5 power options into this is - I think - to much.

You could try something along the lines of discard [] recharge a blessing of pharasma to examine the top []2 cards of your adventure deck. If you reveal a bane with the undead trait you place it on top of the deck and encounter it with a +2 bonus to the check. Shuffling the remaining card ( if any) into the encounter deck.

Why is he not proficient with weapons - not even a power option?

One other suggestion would be to give him the option to recharge a blessing of pharasma to add a 1d6 to other character checks when fighting undead - drawing strength from his deity.

gk

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Between a +19 perception and a +23 sense motive you don't see where the perception. Skill comes from?
I thought about giving him the weapon skill as a checkbox, if only to represent his ability to use bows. But all the character has ever used is simple weapons so it didn't fit.
And while the combat dmg portion is meh, the ability to reduce elemental damage is great. This power folds in about 3 different judgements.


Your character didn't have those values at level 1 which is where you start with this game. You must have levelled up to the the stats quoted in the thread.

By using a blessing to scout a location deck and gaining a boost if you encounter bane can demonstrate an increased level of perception. If it is listed a a role power you effectively are levelling up to having a heightened perception level.

I understand what you are saying about the weapons. it can be difficult to translate them and armour to the card game. Some of our DYO characters have qualification on these options such as "not shields" or "1-handed only".He must be ery limited in melee weapon usage to avoid the +4 proficiency penalty.

Not being familiar with inquistor judgments, I bow to your superior knowledge, I just think discarding a card to prevent 2 damage is not very motivating. It might be worth putting the 2[]3 option before the elemental damage reduction ones - that definitely makes it more sexy.

I am not saying you are wrong - its your character. I am only making observations, which I assume is why you posted Henric in the first place.

gk

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Both perception and am have had points pumped into them every level since level 1. From the cards I've seen the card game perception skill does a bit of double duty to represent both.
As to weapons, an inquititor is proficient in all simple weapons, his gods favored weapon, and all bows and xbows. Pharasma's favored weapon is dagger. If I had been an inquisitor of Gorum I would have a much better case for a weapons checkbox.


I suspected us much with the perception pump.

Maybe a power making him proficient in weapons with the ranged trait would be appropriate then, possibly with an option to add an additional die or a damage bonus if it also possessed the knife trait.

gk

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hmmmmmm....

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