Charlie Bell
RPG Superstar 2013 Top 16
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| 1 person marked this as FAQ candidate. |
Need some help resolving an apparent discrepancy in the UC downtime rules.
This section assumes you are using the downtime system to earn capital rather than purchasing it, and all gp values in this chapter are based on the Earned Cost. If you aren't using the downtime system to earn capital (and are instead awarded capital as a treasure reward, for example), or you want to purchase something quickly by spending gold pieces, remember to double the listed gp value to find the Purchased Cost of the item or service.
However, all the costs for rooms and teams seem to be the Purchased Cost.
Create: This entry lists how much Goods, Influence, Labor, and Magic are required to construct the room or recruit the team. It also includes a gp value for purchasing a completed room of that type or recruiting an existing team of that type.
Indeed, if you add up the purchased cost of all the capital required to construct every building in the list, it equals the listed gp cost, not double the cost.
For instance, cost to create for an altar is 2 Goods, 1 Influence, 2 Labor, 1 Magic (210 gp). Purchased cost for the listed capital is 210 gp; earned cost is 105 gp.
So... are the listed gp values based on the purchased cost, which conflicts with the bolded parts of the first quoted passage, or do I actually need to spend 420 gp if I want to buy an altar outright?
| Lord Vukodlak |
Even though they're on different PRD pages, they're both in the same chapter of Ultimate Campaign. Chapter Two: Downtime.
Fine then,
The first entry is a general rule which covers the whole chapter, while the second one is a specific rule that only applies to the stat blocks for the example buildings and organizations.Specific trumps general but only when the specific rule is applicable.
Charlie Bell
RPG Superstar 2013 Top 16
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If that's the case, then this
This section assumes you are using the downtime system to earn capital rather than purchasing it, and all gp values in this chapter are based on the Earned Cost. If you aren't using the downtime system to earn capital (and are instead awarded capital as a treasure reward, for example), or you want to purchase something quickly by spending gold pieces, remember to double the listed gp value to find the Purchased Cost of the item or service.
doesn't actually mean anything, because rooms, teams, buildings, and organizations are the only things that have a cost listed in the chapter. And for those, the listed gp values all appear to be based on the Purchased Cost instead of the Earned Cost.
That's what I think is the case--that the bolded section is in error and should actually say that all the gp values are based on the Purchased Cost rather than the Earned Cost. But if that's so, then it probably should get an errata.