
emirikol |

This is the fourth character generator I've done. This one is for the Colonial Gothic (2nd edition) roleplaying game. CG is set in New England around the time of the American revolution and has a investigation-horror theme.
Here's the link:

emirikol |

Here is version 2:
VERSION 2.1!!!
Drop down lists for specific or randomized backgrounds, etc.
includes "Creative HOOKS" of supernatural horror, historical significance, and randomized goodness!
jh

emirikol |

emirikol |

God Save the King!
Liberty or Death!
The Player's Companion is out and so I have added more elements to the character generator. The 3.0 version adds:
BACKGROUND TEMPLATES
OPTION TO EXCLUDE BRITISH RESULTS IN TEMPLATES (if you only want patriots)
I plan to add:
All the new Weapons
Disadvantages/advantages
Social starting stuff (family, class, starting money, etc.)
The new skills
A "quick reference sheet" for players
Add the 'primary ability score' preference per template
Add preferred skills per template
Here's the link:
https://dl.dropboxusercontent.com/u/167876/COLONIAL%20GOTHIC/Colonial%20Got hic%202e%20Random%20Character%20Generator%203.0.xlsx

emirikol |

Ok, the Player Companion came out and added a lot of Templates and new weapons. I integrated them. I suggest that you mess around with the USER tab and try out both Core and Player Companion versions. The Core version does 4-5 random skills.
The Player Companion version does only a random take of 6 skills from the suggested skills of the Template.
The new weapons are integrated and all characters begin with a blackpowder weapon.
Enjoy!
jh

emirikol |

I got an idea from Blusponge's WH2 GM screen to do the skills up by Category. It should be useful to both GMs and players:
Colonial Gothic Skills by Category
jh