Magical wards for against 5 level 3 PCs?


Advice


The PCs are following kidnapper's tracks and end up at a cave. In the cave is a teleport... Thing, like an obelisk (but small, it's in a cave) guarded by a graven guardian. The teleport thing transports anyone off the island to the foot of a mountain range, in to which the kidnappers have taken their victims. So the graven guardian kills any innocent who stumbles in, but it doesn't make much sense for the magic-learned enemies to not hide their gateway.

Any suggestions for creating wards which would realistically drive away passers-by, non-suspiciously, but the players would be able to break through, perhaps some sort of puzzle. I'm totally stumped, any suggestions appreciated!


An illusion covering the mouth of the cave. The kidnappers cover their tracks when entering, but a skilled tracker could still figure it out. Or you know... detect magic.


^this guy makes sense


There's probably a symbol spell that would do the trick.

Maybe symbol of Sleep or fear


Okay cool. I think a knowledge: local check will say this is the site where a hideous beast is sometimes sighted. It's just an illusion, but a symbol of fear will make them panic and run.

Only problem, however, is how do the PCs actually pass it, without a trap finding ability?


toxicpie wrote:

Okay cool. I think a knowledge: local check will say this is the site where a hideous beast is sometimes sighted. It's just an illusion, but a symbol of fear will make them panic and run.

Only problem, however, is how do the PCs actually pass it, without a trap finding ability?

Pass a will save

destroy it from a distance
go around


Great, thanks a lot!

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