| toxicpie |
The PCs are following kidnapper's tracks and end up at a cave. In the cave is a teleport... Thing, like an obelisk (but small, it's in a cave) guarded by a graven guardian. The teleport thing transports anyone off the island to the foot of a mountain range, in to which the kidnappers have taken their victims. So the graven guardian kills any innocent who stumbles in, but it doesn't make much sense for the magic-learned enemies to not hide their gateway.
Any suggestions for creating wards which would realistically drive away passers-by, non-suspiciously, but the players would be able to break through, perhaps some sort of puzzle. I'm totally stumped, any suggestions appreciated!
| Tiny Coffee Golem |
Okay cool. I think a knowledge: local check will say this is the site where a hideous beast is sometimes sighted. It's just an illusion, but a symbol of fear will make them panic and run.
Only problem, however, is how do the PCs actually pass it, without a trap finding ability?
Pass a will save
destroy it from a distancego around