| Tiny Coffee Golem |
| 10 people marked this as a favorite. |
Basically i'm curious about the little tricks and things that PC's did during a kingmaker game.
1) Mint Copper coins with the face of one of the PC's. Then cast continual flame on as many as possible. Lots of different ways to do this cheaply. Spread these coins far and wide. Then that PC can use the Enter image spell to see a great many things that are viewed by "candle" light. Spellbooks being studied, general Intel gathering, etc.
| Orthos |
| 5 people marked this as a favorite. |
2) Recruit all the "little fey" in the forest as the personal information network of the Spymistress, with Perlivash and Tyg-Titter-Tut (and a third I added for my campaign, Ledipte the Sprite) as chief informants/wranglers.
All size Tiny or smaller, many can make themselves invisible, most can fly, easily bribed... err, I mean gifted... with sweets, food, or alcohol. The perfect and nearly undetectable spy web.
DM_aka_Dudemeister
|
| 4 people marked this as a favorite. |
3) Bribe Tyg-Titter-Tut and Perlivash with alcohol, then get yelled at by Tyressia because they are CHILDREN you MONSTERS.
4) Build the greatest magical academy in the River Kingdoms on the haunted grounds of Candlemere where an ancient malfunctioning aedura (elfgate) is housed and often draws the attention of Yog Sothoth "The Lurker At The Threshold".
(They don't have to be GOOD ideas right?)
| Orthos |
7) Use form of the dragon, land-affecting spells like geyser, a few bluff spells, a magus's black blade, and a squadron of wyvern-riding, dragon-armored knights borrowed from the neighboring country to intimidate the Talon Lords (my reflavored Tiger Lords) into surrender believing their Armagk was a fake, without having to engage in direct mass combat.
| Orthos |
| 1 person marked this as a favorite. |
15) Send in the Little Fey to prank an entire army into surrendering.
16) Talk your charter sponsor into granting you independence after foiling a conquest attempt by the ruler's own father.
17) Use a highly-unpredictable magical-alchemical compound to turn the Talonquake into a ginormous tree, which the Spymistress then claims as her own demesne.
18) Barter away the potential unborn children of your life pre-reincarnate in exchange for a fey army.
19) Accidentally summon a tornado.
20) Invite the rulers of all three fey courts to your ruler's wedding, AND have them all show up, AND have nothing get broken or nobody get kidnapped, hoodwinked, or bargained into oblivion during the festivities. (Though there were a few close calls....)
DM_aka_Dudemeister
|
| 1 person marked this as a favorite. |
21) Get Killed by the Fellnight Princess' chief assassin, and given life as a Juju Zombie and attack your old friends. Change alignments when they kill you and bring you back to life because you didn't realize how gross Evil would feel.
22) Get captured by the Fellnight Queen as she places a Mind-Seed inside your head so that when you escape her Fellnight prison she is finally free as well.
23) Read the original copy of Zuddiger's Picnic, fail a Will Save and become driven mad, until Rhoswyn offers to guard you from the mind shattering sanity and gains control of about half of your brain.
24) Step into a Shadowplane portal in order close it, and allow Rhoswyn to use the raw shadowstuff to remake your body to her liking. Refuse to cede complete control in that moment become a perfect hybrid of Rhoswyn and yourself.
25) Profit?
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:This isn't really the direction I wanted this thread to go, but I'm not even mad.I thought you wanted "cool/crazy things the PCs did". I think it's safe to say that most of our groups have no business running countries. =)
I was thinking more along the lines of spell combos for world building. Like the coin/continual flame/enter image trick in first post. Or "we called a {blank} to have it do {blank}.
Or even unique use of items. Decanter of endless water as a water supply/waterwheel, etc.
But whatever. At least this is amusing.
| Tiny Coffee Golem |
Ah. My group didn't/doesn't do much of that. Mostly because our main caster is a Warmage. Our shenanigans were much more in the "You do WHAT?" vein of roleplay or bizarre combat scenarios.
Though our Oracle Ruler is on the fast track toward the Age of Steam, so there is that.
And that's fun too. Carry on.
| captain yesterday |
| 1 person marked this as a favorite. |
26) the General is a Halfling Cavalier (order of the cockatrice) named Zapp Bramblethorn,
27) the diplomat is a Grippli Druid (with the frog domain named Kiff Krokker
Zapp not only won the midnight joust blackout drunk (-4) thru the most insane series of rolling 20s i've ever seen in my entire life! but also nearly lost the war of the river kings by sending wave after wave of his men at a platoon of wyverns, enacted Bramblethorn's Law, renamed Fort Drelev "Fort Bramblethorn" then added at least 5 brothels in the first year:)
in case you can't tell, we watch a lot of cartoons:)
DM_aka_Dudemeister
|
| 1 person marked this as a favorite. |
26) the General is a Halfling Cavalier (order of the cockatrice) named Zapp Bramblethorn,
27) the diplomat is a Grippli Druid (with the frog domain named Kiff Krokker
Zapp not only won the midnight joust blackout drunk (-4) thru the most insane series of rolling 20s i've ever seen in my entire life! but also nearly lost the war of the river kings by sending wave after wave of his men at a platoon of wyverns, enacted Bramblethorn's Law, renamed Fort Drelev "Fort Bramblethorn" then added at least 5 brothels in the first year:)
in case you can't tell, we watch a lot of cartoons:)
28) We have a Grippli Druid named Kif too!
| Philip Knowsley |
Kyudoka wrote:13) Use the wedding between a PC and Lily as the kickoff for Realm of the Fellnight Queen14) Use the wedding of two of your PCs to EACH OTHER as the kickoff to Realm of the Fellnight Queen
29) Use the wedding of Varn to his young new bride (who is younger than his oldest daughter, who is betrothed to a PC) as the kickoff to Realm of the Fellnight Queen...
(Which was run immediately before some kingdom building & then straight into book 3 VV.)| pennywit |
30) Attack a Hargulka the Troll Warlord at parlay because his trolls killed and ate their favorite NPC ... and returned the bones.
31) Challenge a powerful faerie noble to a duel, then get epically owned when she charms you. (Quote: "I had it under control until we rolled for initiative!") Meanwhile ...
32) ... Use the barbarian's getting epically owned as a distraction to rescue human prisoners.
33) When attending said faerie, bring along two soldiers .... and a camp follower (?!)
DM_aka_Dudemeister
|
| 2 people marked this as a favorite. |
36) Climb Talon Peak, enter the ancient elven observatory there. Find a bunch of ancient elven dust mummies, one of whom is staring at an ancient scrying pool. Look into said pool and attempt to scry the last thing scried in the pool. Look upon Azathoth, roll a 1 on your Will save. Gain a permanent madness, which ends up being a second personality based on an ancient elven astrologer. Then realize that you might not actually be mad and you may be host to the lost soul of the person staring into the scrying pool.
| Jurgen Dark |
| 1 person marked this as a favorite. |
38) Start the game as a travelling circus troop that stole the original charter from an unsuspecting audience member in Restov. Get chased out of town on ‘trumped up’ charges and seek the refuge of the wilds.
39) Buy all of the beer. Pretend to be beer merchants. Get captured by the bandits. Get them all really hammered. Win.
40) Use ink offered as a gift by Tig and Pev to scribe scrolls. Spells cast will randomly include ‘special’ effects. So far this has included a fairy dust enhanced sleep spell (was supposed to be cast on the DL) and a glitter bomb infused glitterdust (that’s a lot of glitter).
| Orthos |
| 2 people marked this as a favorite. |
39) Buy all of the beer. Pretend to be beer merchants. Get captured by the bandits. Get them all really hammered. Win.
41) Operation Stag Party.
Send in the only female party member to the Stag Lord, carrying an elixir of love in a wine bottle and accompanied by several of the kegs from Kressle's camp... one of which has been emptied so Mikmek can hide inside. Catch the Stag Lord with his pants down.
Meanwhile the rest of the party infiltrates among the bandits and waits for all heck to break loose.
Victor Zajic
|
47) Start giving Mikmek the good equipment after he single-handedly saves us from the mite king.
48) Make an alliance with the Shootscale Kobolds that eventually ends up with them being the kingdom's secret police.
49) Sucessfully incorporate any intelligent creatures that don't attack on sight into the kingdom.
50) Weaponizing a group of Will-O-Wisps(best army ever!)
| Orthos |
| 2 people marked this as a favorite. |
49) Badger-mounted kobold cavalry.
(My group is pushing for this.)
Ours ride wolves and giant spiders. There's nothing quite like sending in your kobold attack squad, stationing them on the roof, then ordering them all "release saddle straps" so they drop off spiderback and onto the enemy, blades in hand.
| El Ronza |
| 1 person marked this as a favorite. |
El Ronza wrote:Ours ride wolves and giant spiders. There's nothing quite like sending in your kobold attack squad, stationing them on the roof, then ordering them all "release saddle straps" so they drop off spiderback and onto the enemy, blades in hand.49) Badger-mounted kobold cavalry.
(My group is pushing for this.)
That.
Is.Beautiful.
| Tiny Coffee Golem |
52) build a moat around the city and fill it with green slime. Its now our dump for everything (even toilet waste). Once every couple of days we fireball it to drop the level.
I like where your head is at, but there's a problem.
See bold below.Green Slime CR 4
XP 1,200
This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.
Edit: Also, I think it can climb.
| captain yesterday |
53) our Druid grew a small army of Fungus Leshy's in Hooktongue Slough (thank you Turin The Mad for figuring out how that would work!), she said it was purely for the army, yet she had full control of Fort Drezen and was doing some weird stuff to it "going native with it" she said.
it was a campaign for school mates of my daughter, they have since taken full control of the campaign, so i have no idea what they've been doing to it since then:)
| Tiny Coffee Golem |
Need to have some kind of stone sealant then, to cover it up.
Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
| Orthos |
Orthos wrote:Need to have some kind of stone sealant then, to cover it up.Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
If it gets splashed, though, the ooze'll eat right through.
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:If it gets splashed, though, the ooze'll eat right through.Orthos wrote:Need to have some kind of stone sealant then, to cover it up.Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
If you put a stone slab on top it's not really a moat.