Construct Builder Optimization


Advice


So I've begun plans to build a Kobold Artifice Cleric, who plans to build himself some allies, whether to help clean up mooks or aid in information-gathering or be fighters on their own.

The only trouble is figuring out what to build and/or what is actually effective for their cost.

I was thinking of building some Clockwork stuff, but what are other people's suggestions?

EDIT: In addition, for the character himself, he's limited to the core line of rules.


Lets see things to keep in mind you have to meet minimum CL requirments unlike craft wonderous or craft magic arms and armor. You need both of the above for the craft construct feat minimum lvl 5.

Construct subdomain for your artifice cleric might be nice due to getting limited wish and polymorph any object instead of wall of iron and statue also slightly more thematically appropriate.

Cl 5 stuff
unkown
CL 7
Iron Cobra
CL 9
Terra Cotta Soldier
CL 10
Guardian Gargoyle
Bronze Sentinel
CL 11
Clay Golem
Rune Gaurdian of Wrath (exchanges burning hands for MM or another low level spell of evocation)
CL 12
Almost all Clockwork Constructs
CL 15
Clockwork Golem

Look here for the rules on creating your own custom animated objects
http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t

And Here
http://www.d20pfsrd.com/magic/building-and-modifying-constructs

Sovereign Court

You may find this to your liking.

Williamoaks Construct Guide

Edit: The thread for the Guide is probably more useful than the Guide itself.


So now this just leaves the problem of "What do I build with this?"

I will be worshiping Apsu, so I can grab the Construct Subdomain and probably the Travel Domain as well.

In addition, for some constructs you can bypass the CL requirement, and I'll try to grab some of them.


Are you allowed to use Ultimate Magic for constructs?
Edit: When you get to lvl 9 it will become cheaper due to having the 5th level domain spell fabricate.


Yes, I'm allowed all Bestiaries and the Core rule line. (all Ultimate books, save [I think] Ultimate Campaign).

In addition, as I'm reading the Clockwork entries in the Bestiary, it seems you can bypass them?


Dunno havent gone into them in depth but some first off constructs would also include soulbound mannequin, required soul does not need to be sentinent (that mouse eating your cheese) and can cast some spells too. Soul bound shell gets you a full mage but requires a sacrifice. Clockwork Mage is a CL12 construct that people like apparently.

EDIT: A great cl 7 construct would be the Graven guardian yougive it your gods favored weapon and it will treat it as +1 keen weapon.
SO for aspu that would be two 1d6+3str+1 from two handed+1 magic attacks on a full attack.
If you give it the artifice and strength domains during crafting you now have a fast healing 5 construct with 1d6+11 damage with a +9 to hit.

Possibility to upgrade it is in Ultimate magic.
Graven Guardian is from Bestiary 3


AN orange Ioun Stone, or anyhting that increses you CL will let you create the constructs earlier, spell specialization, or Stand of prayers karma beads.


Graven Guardian certainly sounds like a good option. The only problem is that its damage and such will quickly be outscaled, even by most mooks. At the level you can create it (probably about 7thish), it is a fairly weak combatant.

If you further augmented it via extra hit dice and weapons, it could be somewhat effective, but it would still get outscaled fairly easily.


I'm currently building a list which calculates price per HD for each construct, and then I'm saying that that "efficient constructs" probably have about 2-4 thousand gp per HD


Fun ideas create a flying light ballista that is animated, CL 5
A stone statue that you animate
both are large creatures and get 4d10+30 hp cost for both is 6,250

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