Metamagic feat for Level 10 conjurer (teleportation subschool)


Advice


Under consideration:

Dazing spell, can start with snapdragon fireworks and flaming sphere, until I finally get to fireball. It's a little bit annoying for the game; in fact GM banned the rod, but is permitting the feat. He focuses on BF control, this can be very useful, but maybe I should skip something so likely to annoy.

Quicken spell, a bit early, but quickened true strike follow by black tentacle or telekinesis for CMB (or similar spells like hydraulic torrent). But really quickened mirror image and create pit seem much more useful, but won't come online for a number of levels.

Persistent spell, I have a rod of lesser, but I can never use too many persistent spells.

Other thoughts?

I have Craft Wonderous Item, and given the limited downtime in our game I don't see the value in taking another crafting feat; though craft rod is tempting.

Thanks!


Pathfinder Adventure Path Subscriber

Dimensional Agility.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Rerednaw wrote:
Dimensional Agility.

The level ten bonus feat has to be metamagic, crafting, or spell mastery feat.


Dazing spell is always a safe bet, especially if there is no rod available.

Have you considered an arcane discovery? Both opposition research and fast study are extremely good investments, if you don't have them already.

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