Creating a New Monster Template (looking for a Template for a Template)


Homebrew and House Rules


Is there a Blank Template form for creating new creature templates?

I can't seem to find one on the PRD.

Thanks.

Debby


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There isn't to my knowledge. Templates, generally, fall into the realm of educated guesswork. unless someone else is aware of something I'm not, you'll have to look at other templates and go from there.


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As Da'ath said, you just have to guess the approximate power level of your template by referring to already existing templates.

Personally, I often use an official template, then modify it, adding X spell-like ability instead of Y, or changing the type of DR, etc.

For more creative design, you can use the advanced simple template as a good reference. +4 to all ability score and +2 natural armor is supposed to be the basic +1 CR template in Pathfinder.


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There was an old PDF (well, not that old - think it was 3.0-3.5 edition range), written by either Sean K. Reynolds or Skip Williams (pretty sure it was one of these two, but I could be misremembering) that was useful for this sort of thing. In essence, it was a tool to help you gauge CR and so on for monsters you created and what not. I used to use it when working on templates.

The reason I bring it up is, you can do as Kelazan suggests, as well as use the monster creation rules to help you out. Slap your finished template on a monster in each "bracket" and see how it affects the result (1, 3, 5 CR, as well as a 10, 15, and 20). Should give you a rough idea. Use the monster creation chart on Paizo's site to compare.


As those two covered everything I was going to say, I'll just leave this thread with:

I'm so sorry wrote:
"Yo Dawg, I heard you like templates..."

Dark Archive

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Hmm.

I may actually have a suggestion for you, if you want something more specific than guesswork.

Challenging Challenging Ratings

It's dated, back to 3.5, but you should still be able to use it to figure out what you want, if you take the time to do so.

Basically, look at an existing template, stat it out using this guide (if something isn't in there, you'll have to make a judgement call based on something else that IS in there which you think is of comparable power) and then when you build your own template, look for a comparable point total (also, don't stack all the the effects in one place, or you're more likely to end up with something that is overpowered).

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