Zedorland
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Hi all.
I’m messing around with a build for a PFS society character, mixing a few concepts I’ve got hanging around in my mind. The basical build is as follows:
Race- half elf (dual mind to shore up the will save)
Str 16 Dex 12 Con 16(+2) Int 10 Wiz 12 Cha 7
Lvl 1- Barbarian (invulnerable rager?) feat- Power attack
At level 1, standard barbarian. Bit more Con than Str, for reasons that will become clear down the line.
Level 2- Hunter (verminous hunter)
Don’t get an animal companion, and use the worm focus full time to get fast healing 1 permanently (and 25% fortification). From this point on, the character tries to fix as many problems in life as he can through using hit points. Trapped room? Stroll on in, take it in the face. No feather fall? Face plant from 50ft. The ability to be at full health at the start of every fight, and not care how much damage you take during the fight (assuming you don’t die) is glorious, and one of my favorite things to do for a martial character.
Level 3>
This is where I need your help community. There are several directions I could take the character, n dim not sure which is best.
1- Unbreakable fighter dip 1/2/3. Grab endurance and diehard; maybe go another level for a bonus feat, maybe even one more for armour training to get 40ft movement in medium armour. Definitely a strong option, and the diehard will help with that whole “not dying” thing I mentioned earlier.
2- Straight barbarian. Continue down the barbarian line, grabbing superstitious, additional damage reduction and generally just hulking out.
3- 1 level dip cleric. This is a strong flavour option for me, and has some great utility, but does hurt the combat ability somewhat. Buffs the weak will save, which is nice, but loses me a point of base attack bonus. As a cleric of Cayden Cailean, I could grab the travel domain and something else strong (liberation maybe). Travel would up the base land speed to 50 ft, with longstrider 1/day to go to 60ft. Also, as a cleric of Cayden Cailean, I can use summon water to conjure wine instead, which is great fun.
Other feats I would look at picking up would be toughness and raging vitality to get those hit points nice and high to reduce the chance of being knocked off in combat.
I’m dead set on the first two levels of the build, but where to go from there is less certain. I don’t normally play full martial characters, generally preferring things like bards and inquisitors with some problem solving and less of a melee focus. I’m keen to be relevant in a fight, but I figure between rage, power attack and two handing the biggest stick I can get my hand on, that aspect should basically cover itself.
Thanks for your feedback all!
blackbloodtroll
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Also, instead of Cleric, why not Oracle?
They sync much better.
You can even nab Steadfast Personality to pump Will saves.
Choose the Lunar, Lore, or Knowledge Mystery, and decrease MAD by using Charisma, instead of Dexterity, for AC.
If you choose the Lame Curse, you can even Rage Cycle.
Zedorland
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The oracle dip would be good for the reasons you outlined, but if I dip cleric, I would play up the drinking aspect of the character more.
I would grab some rage powers that rely on drinking (good for what ails you) and use the conjure water trick to fuel them infinitely. Drunken brawler would allow me to also extend rages, whilst the travel domain would restore the loss of fast movement.
blackbloodtroll
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Well, you can nab Believer's Boon if you want the Domain Power, and pick Enhance Water as one of your Oracle spells, and pull some Jesus-like antics, and turn water to wine.