| JW411 |
I've had a character concept stewing around in my head for a while and I was hoping some people could give me an unbiased view on its efficacy.
My character concept is a Human Barbarian (Invulnerable Rager) 2/Sorcerer 3 that eventually enters the Dragon Disciple Prestige Class and takes 10 levels in it. Following that (if the game gets further than 15th level), is where it's a bit more nebulous. I was thinking 3 more levels of sorcerer to get more draconic bloodline powers, and maybe 2 more levels of Barbarian or even Paladin if it got that far.
With a 20 pt buy, I was thinking starting STR: 16 (+2 racial), Dex: 12, Con: 12, Int: 10, Wis: 10, CHA: 15.
At level 1 I would take Power Attack and Skill Focus (planes) for eventual Abyssal bloodline goodness, and at level 2 I was thinking Fiend totem for my rage power for the additional natural attack when I get my claws the next level.
Other than the bonus feats from taking Dragon Disciple (I was thinking Toughness, Improved Init, Quicken Spell), I was considering Craft Wondrous if I didn't have a party member to make me an Amulet of Might Fists and a Robe of Arcane Heritage. I was also thinking Intimidating Prowess to take advantage of my high STR too.
Also, besides the Know (Arcana) feat tax, I'm not sure where to put my average of 3 skill points/level (which increases to 4 once DD bumps up INT), with an extra 4 from the early levels of Barb.
Anyway, before this gets even more lengthy, I guess my question is, will this character be effective at most points of the game? Obviously at level 1-2 he'll be as good as any other Barb, more or less, but I'm a little worried his lower than 3/4 BAB will be a problem at later levels, even with his focus on natural attacks. I'm also worried that his saves will be kind of low, though I haven't done the number crunching on that.
If you're interested in backstory:
All that changed when they were one day visited by the greatest flying creature of them all - a gold dragon. Unlike most primitives of the time, who would have either fled or attacked the dragon on sight, the Wind Tribe laid out its greatest treasures and fell prostrate before it. This amused the dragon greatly, but it told them, and not unkindly, to get up and get on with their lives, that it had no need of worshippers. It was simply looking for a cavern of some depth in which to lay its eggs. The Wind Tribe recommended a cavern in a mountain not far from where the Tribe was camped.
Despite the dragon's protestations, the Wind Tribe persisted in leaving gifts of fresh kills and other such things at the mouth of the dragon's cave. Unfortunately, this had the unintended consequence of drawing the attention of a local Tribe of hill giants, which, having never tasted the flesh of dragon or the yolk of dragon egg, began raiding the dragon's cave.
Ordinarily, the dragon could have flown to the hill giants' valley lair and incinerated the lot of them from the skies with little effort, but there was no way she could leave her eggs unprotected, and moreover, it was only a matter of time before the giants overwhelmed her in her cave by sheer numbers.
In desperation, the dragon turned to the Wind Tribe, and asked them to assist her by wiping out the hill giant encampment. Of course, the Wind Tribe gallantly accepted. First, the Wind Tribe eliminated many of the Hill Giants by having their druids cause an avalanche on a group of them as they marched to the dragon's cave. Second, the sneakier amongst them snuck into the giant encampment and slipped choking powder into cauldrons of the giants' supper. Finally, a frontal assault by the Tribe's mightiest warriors, though very bloody and resulting in the deaths of many Tribe fighters, ultimately was successful.
Recognizing the valiant actions of the Wind Tribe, the dragon rewarded them by staying and teaching them discipline, honor, and compassion. She taught them arcane magic, and served as both protector and mentor for hundreds of years. (She also taught them that chromatic dragons are at best, not to be trusted). Thereafter, the Tribe renamed itself to the Dragon Tribe.
Today, the dragon still lives, though it is much older and less inclined to venture outside its cave. The Tribe still visits it often for advice and direction, and a yearly ritual involving all children born that year and mixing of their blood with the dragon's.
Daelan has just come of age within the Tribe, which means that he must leave for a time and bring back something of value to his people; whether that be an artifact of ages past, wisdom to be passed down through the generation, or simply something that would make cleaning up the heaps of dragon waste easier. For most Tribe members, this means simply traveling outside the Tribe for a year or so, and bringing back tales of their exploits and of the other peoples in the world. Daelan however aspires to do something greater, though what exactly he does not know. All he knows is that he ultimately wishes to be a story that even the gold dragon will one day tell.
So...thoughts? Recommendations?
| nate lange RPG Superstar 2012 Top 32 |
after reading your backstory and looking at your build idea i think you should really check out the Bloodrager from Paizo's new Advanced Class Guide... its an arcane casting barbarian that it sounds like would be perfect for your tribe. your stats would probably be fine as is, and the class can go 5 levels and straight into DD if you want (or you could take 1-2 levels of sorc for better casting benefits and slightly higher bloodline powers).
| nate lange RPG Superstar 2012 Top 32 |
eldritch scrapper is a mistake...
the blood of dragons ability stacks DD levels with sorc levels for bloodline powers but scrapper gives up almost all their bloodline powers for martial flexibility, so you gain flexibility as a 3rd level scrapper but still have to give up bloodline powers throughout your 13 effective sorc levels...