
synjon |

Making a half-elf ZAM (zen archer monk) who has following stats (25pt buy):
str 14
dex 14
con 14
int 10
wis 18
cha 10
1st four skills are Acrobatics, Perception, Sense Motive & Stealth.
Debating on using FC bonus on extra hp or skill point. Group already has a switch-hitting ranger & an invulnerable rager barbarian, so the ZAM shouldn't need to get into melee as much - leaning towards the skill point & putting into a one-point-wonder skill (Climbing, Healing or Craft: Bows perhaps).
Also, what to do w/ Skill Focus feat... switching out for Dual Minded seems overkill, so which skill to throw it in - another one-point-wonder, or uber-boost a key skill.
Thoughts??

Mysterious Stranger |

I would probably go for a point in both climb and swim before sense motive. Your whole party so far has good scouting ability. If you all maintain that you may be able to dictate the terms of the encounters. If you can get the barbarians stealth up you may be able to completely avoid a lot of things, or at least ambush them.

synjon |

OK, so here's what I've worked up:
1st four skills -
Acrobatics +6
Climb+6
Heal +8
Stealth +6
Skill Focus: Perception +9 (start adding skill points next level - only losing 1 point this way, & the high wis + the keen senses really helps)
Go with the extra hp for favored class - even though not optimized, I'd still like to kick butt in melee occasionally :D