thebluebunny
|
I have looked around but haven't found the information i am looking for.
As the title says how will buying game time with in game currency work?
I'm sure as time goings on we will get more details and guides, like spending 10-20 hours farming mats will equal 1 month game time. If anyone can point me to the info or we can just theroycraft what might come.
Urman
Goblin Squad Member
|
It will operate generally like PLEX does in EVE. Buying game time will work something like this:
A training time object will be available from the online store, sold for RL currency. A player buys it for a character. Once the object is in game, but before it is used to give a character training time/subscription time, it can be sold to another character in exchange for in-game coin. That way the players, not GW, are setting the in-game price, and the price will fluctuate based on supply and demand.
So if I have a huge amount of coin, I can't buy game time from the store. I can only use coin to buy game time by buying the training time object from another character/player. Somebody has to buy the subscription with RL currency for the play time to enter the game.
Guurzak
Goblin Squad Member
|
Coin value of the goblin balls will change dramatically as the economy evolves. On day 1 of ee, nobody will have enough free coin to spend much on game time- but by the same token out won't take much coin to make a significant percentage change in someone's net worth. 5 years down the road, the free coin in the economy will be much higher, and the goblin balls will be able to command a much higher price.
KoTC Edam Neadenil
Goblin Squad Member
|
Players will buy an item which provides some amount of training time; they will place it on the in-game market for some amount of coin.
I estimate that the in-game item will cost from $15-20, but I have no basis to estimate how much coin the market will determine that is worth.
It will chamge as players gain SP and more sources of income.
Assuming most players will play 10 to 15 nights a month - It seems likely the price will be more than a casual newer player can earn in a night or two of harvesting at any point in time, but probably considerably less than 10 nights work for an experienced player (as otherwise you would be playing just to pay for playing).
It will mainly depend on the gold faucets available in game.
thebluebunny
|
It will chamge as players gain SP and more sources of income.
Assuming most players will play 10 to 15 nights a month - It seems likely the price will be more than a casual newer player can earn in a night or two of harvesting at any point in time, but probably considerably less than 10 nights work for an experienced player (as otherwise you would be playing just to pay for playing).
It will mainly depend on the gold faucets available in game.
This is one of my questions that i assume wont be answered until much later. Do u think the market will adjust to make game time worth about 10-15 days worth of farming? Will this be a commoner/crafters farm or a normal fighter/wizards farm?
Lam
Goblin Squad Member
|
Depends on what you are farming and how good you are. A tier 2 gatherer in "Star metal hexes" may do quite well, if they don't die. Tier 2 should be reachable by week 6 if not by 4. I expect star metal hexes in forest or plains to be highly productive on tier 2 and 3 items of those types. I do not know if there is non-mine counter parts for those terrains.
Many of us will have many Golden Goblin Balls in month 1 and 2, but I am not sure what production would be worth such. look at the recipes and the different refinements and the levels that are needed. THis is a complex net, and I am not sure the PvP focus on the forums will make these. Many (like myself) expected our DT to do these, but DT will not be available at EE.
ANy Gatherer making important component for desired tier 2 item may be sitting in the catbirds seat.
A wizard may have more coin, but the gatherer may make the key ingredient that a player will pay for.
KoTC Edam Neadenil
Goblin Squad Member
|
This is one of my questions that i assume wont be answered until much later. Do u think the market will adjust to make game time worth about 10-15 days worth of farming? Will this be a commoner/crafters farm or a normal fighter/wizards farm?
With regard to crafting versus combat this will really depend a lot on what dungeons and such (or banditry) pay in loot compared to gathering and crafting.
As far as time commitment - my 2-3 year old EVE account (with 3 alt characters on the same single paid account) can PLEX the main account pretty much by logging in every 4 days or so for 30 minutes to move planet extractors around plus maybe a couple of nights casual missioning. On the other hand a 2-3 month old EVE account (unless they were exceptionally good at scamming or market trading) may well have trouble making a PLEX in a month at all unless they played 24/7.
DeciusBrutus
Goblinworks Executive Founder
|
Depends on what you are farming and how good you are. A tier 2 gatherer in "Star metal hexes" may do quite well, if they don't die. Tier 2 should be reachable by week 6 if not by 4. I expect star metal hexes in forest or plains to be highly productive on tier 2 and 3 items of those types. I do not know if there is non-mine counter parts for those terrains.
Many of us will have many Golden Goblin Balls in month 1 and 2, but I am not sure what production would be worth such. look at the recipes and the different refinements and the levels that are needed. THis is a complex net, and I am not sure the PvP focus on the forums will make these. Many (like myself) expected our DT to do these, but DT will not be available at EE.
ANy Gatherer making important component for desired tier 2 item may be sitting in the catbirds seat.
A wizard may have more coin, but the gatherer may make the key ingredient that a player will pay for.
Raw, refined, and crafted goods that people want will be easy to turn into coin. It might be hard for a while to turn them into enough coin. (Especially before the loop gets established; in the first days, those who train combat skills will go out and kill stuff and get both coin and materials; until the refiners start selling, they have no coin with which to buy materials to process and sell. Ditto with the crafters, and until there is equipment to buy the adventurers have nothing to do with their coin.
I suspect that this will be made somewhat easier by social structures that operate under communism at least for a few days. At least they won't have deadlocked supply chains that need to be jumpstarted somehow. Other options I see are generalism (everybody puts their cup in the faucet directly to get seed funding) and capitalism (some person or group jumpstarts the system with credit, either borrowing or lending).
There are probably emergent dynamics that my basic knowledge about economics doesn't suggest.
And in any case, lower transaction costs make the entire process easier to start. Ideally at the start of EE the transaction costs will be mostly coin, rather than time and communication.
KoTC Edam Neadenil
Goblin Squad Member
|
And in any case, lower transaction costs make the entire process easier to start. Ideally at the start of EE the transaction costs will be mostly coin, rather than time and communication.
Hopefully. As with all Gold Faucets and no Gold Sinks the game economy will otherwise suffer rampart inflation as gold builds up day by day.