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Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Silver Crusade

we can welcome you next

Silver Crusade

Given the time we put into completing the storm caller quest its a little disheartening to see such a little drop. At this rate we will only be able to keep the escalation from growing, even with better gear

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Calis wrote:
and a bow

also being nerfed

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Ryan Dancey wrote:
Placeholder for the blog coming later this afternoon!

u need to edit ur place holder

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you lied to me

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sspitfire1 wrote:
Its been delayed another week

loosen up, they're too close

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they're to close, we're not going to make it

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<Kabal> Pexx wrote:

I went to go download the latest patcher and it still said 7.1 on the link when going through the Install Now section.

Am I missing something? Or did it not come out yet?

same for me

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The problem is there no advantage to being by yourself and trying to grab as many territories as possible. Settlements are set up to need trade between each other and anyone who plays the evil war hungry settlements will get blacklisted or that's the idea the devs have.

https://goblinworks.com/blog/alignment-and-reputation/

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celestialiar wrote:
it's almost like nobody sees that I am wanting this to be a war mechanic, not something where you'd just randomly capture someone. And it wouldn't be just that they grabbed everyone who died.

The point of war/feuds is to let pvp players fight, why introduce a system that prevents them?

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Shaibes wrote:
I'm actually finding it hard to resist the temptation to take levels in all the roles. Everything you gather, scrounge and plunder is useful if you're a Swiss army knife character.

I have that temptation as well. if it will take over 2 years to max out a class, and after 6 months to a year you start seeing diminishing returns, why not become a jack of all trades.

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lol, u must be from the midwest

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what settlement are u apart of?
how many members do u have?
do you use teamspeak, or something else?

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KoTC Edam Neadenil wrote:


It will chamge as players gain SP and more sources of income.

Assuming most players will play 10 to 15 nights a month - It seems likely the price will be more than a casual newer player can earn in a night or two of harvesting at any point in time, but probably considerably less than 10 nights work for an experienced player (as otherwise you would be playing just to pay for playing).

It will mainly depend on the gold faucets available in game.

This is one of my questions that i assume wont be answered until much later. Do u think the market will adjust to make game time worth about 10-15 days worth of farming? Will this be a commoner/crafters farm or a normal fighter/wizards farm?

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thank you Urman that makes things much clearer.

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I have looked around but haven't found the information i am looking for.

As the title says how will buying game time with in game currency work?

I'm sure as time goings on we will get more details and guides, like spending 10-20 hours farming mats will equal 1 month game time. If anyone can point me to the info or we can just theroycraft what might come.

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https://goblinworks.com/blog/are-you-experienced/

From my understanding of the blog are you experienced, pathfinder online will have a fairly level playing field, or power curve. So i would like to know what reason is there to try and get the top tier of armor and weapons when all you really need is more people to succeed? Will it matter if a player is immensely more skilled when they are facing a larger group?

Will the settlement with 2,000 or 10,000 players come to dominate the map even when they only log in a couple hours a week for pvp windows, compared the the group with 100 players who play for 10 or 20 hours a week?

It seems unfair that a group who has farmed for the best gear in game to not have a significant advantage compared to players using the starting gears sets.

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If i remember correctly items also come in tiers from one to three. so whats the power gap between a tier one +5 and a tier three +5?

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Dario wrote:
royce fladung wrote:
KoTC Edam Neadenil wrote:

It's no different to EVE.

In eve aren't some ships stronger than others? so players that spend more time harvesting can become more powerful then players who just sit offline gaining XP?

And in pathfinder, that will take the form of better equipment that allows you to leverage more of your skills to their full effect.

So the question is, how strong will a player with +5 weapons and armor be compared to say a new player with +1?

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KoTC Edam Neadenil wrote:

It's no different to EVE.

In eve aren't some ships stronger than others? so players that spend more time harvesting can become more powerful then players who just sit offline gaining XP?