Benchak the Nightstalker
Contributor, RPG Superstar 2010 Top 8
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Well, unless it is a Homunculus.
You can create one with more HD, and it gain feats accordingly.
It would not gain feats due to increases in "effective HD" by being a familiar though.
And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.
blackbloodtroll
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blackbloodtroll wrote:And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.Well, unless it is a Homunculus.
You can create one with more HD, and it gain feats accordingly.
It would not gain feats due to increases in "effective HD" by being a familiar though.
That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".
Magicdealer
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That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".
It's more like not allowing the leadership feat. Free extra minion that you craft to be as powerful as you like? Sure, it costs some money, but not THAT much money. And doubling up on actions is always extremely powerful, even before you get to handpick the skills and feats.
Benchak the Nightstalker
Contributor, RPG Superstar 2010 Top 8
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Benchak the Nightstalker wrote:blackbloodtroll wrote:And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.Well, unless it is a Homunculus.
You can create one with more HD, and it gain feats accordingly.
It would not gain feats due to increases in "effective HD" by being a familiar though.
That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".
Oh my issue isn't with the crafting, its with the making it a familiar.
The book states that only a "normal, unmodified animal" may become a familiar. The Improved Familiar feat modifies that by adding some non-animals to the list*, as well as specifically allowing some modifications to animals (celestial or fiendish templates) but it does not otherwise alter or remove the restriction on familiars being "normal" and "unmodified"
I consider a homunculus with additional HD to be an abnormal and/or modified homunculus, and so do not allow them to become familiars. Players in my games are still capable of crafting them, of course, just not making them familiars.
*The addition of non-animals to the base familiar selection list also modifies this, of course.