Familiar Feats


Rules Questions


While a Familiar's HP and BAB are locked to the caster's HD, a Familiar gets its own HD and therefore feats, right? Every other level?


joeyfixit wrote:
While a Familiar's HP and BAB are locked to the caster's HD, a Familiar gets its own HD and therefore feats, right? Every other level?

No. It has "effective HD" Not actually HD. Search the threads for this question. It's been answered about 100 times to the same effect.

Grand Lodge

Well, unless it is a Homunculus.

You can create one with more HD, and it gain feats accordingly.

It would not gain feats due to increases in "effective HD" by being a familiar though.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

blackbloodtroll wrote:

Well, unless it is a Homunculus.

You can create one with more HD, and it gain feats accordingly.

It would not gain feats due to increases in "effective HD" by being a familiar though.

And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.

Grand Lodge

Benchak the Nightstalker wrote:
blackbloodtroll wrote:

Well, unless it is a Homunculus.

You can create one with more HD, and it gain feats accordingly.

It would not gain feats due to increases in "effective HD" by being a familiar though.

And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.

That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".


Familiars can get feats by trading in feats they already have, though I think that only applies to feats specifically for them.

Grand Lodge

Homunculus is really the only "customizable" familiar.

This is very costly though.

Scarab Sages

blackbloodtroll wrote:


That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".

It's more like not allowing the leadership feat. Free extra minion that you craft to be as powerful as you like? Sure, it costs some money, but not THAT much money. And doubling up on actions is always extremely powerful, even before you get to handpick the skills and feats.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

blackbloodtroll wrote:
Benchak the Nightstalker wrote:
blackbloodtroll wrote:

Well, unless it is a Homunculus.

You can create one with more HD, and it gain feats accordingly.

It would not gain feats due to increases in "effective HD" by being a familiar though.

And you should check with your GM about using a non-standard Homunculus. Some GMs (myself included) don't allow that.

That is a bit like saying a player can craft a +1 Weapon, but not a +1 Mithral Weapon, because it's "not standard".

Oh my issue isn't with the crafting, its with the making it a familiar.

The book states that only a "normal, unmodified animal" may become a familiar. The Improved Familiar feat modifies that by adding some non-animals to the list*, as well as specifically allowing some modifications to animals (celestial or fiendish templates) but it does not otherwise alter or remove the restriction on familiars being "normal" and "unmodified"

I consider a homunculus with additional HD to be an abnormal and/or modified homunculus, and so do not allow them to become familiars. Players in my games are still capable of crafting them, of course, just not making them familiars.

*The addition of non-animals to the base familiar selection list also modifies this, of course.

Grand Lodge

Well, Animal Companion are customizable, and stronger.

You pick their feats, skill points, and so on.

Something to consider.

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