Mongrel Mage a Sorc Fix?


Pathfinder First Edition General Discussion


Mongrel Mage

This guy actually looks pretty cool for sorcerers. Recently sorcerer's have been running into the issue of EVERYONE stealing their thing (Amulets of Eldritch Heritage and teh Eldritch Heritage feats... and the Exploiter Wizard and Arcanist stealing their abilities)..

This gives the Sorcerer an edge though, this allows them to have the advantage of versatility. Having the ability to change your Bloodline Spells day by day and nabbing certain bloodlines as they would be most useful a most powerful ability and exclusive to them.

So what do you guys think? Is this finally the archetype to help Sorcs maintain their niche.


The amulets give a character a tiny taste of a bloodline, and the bloodline development exploit allows you to temporarily bloodline powers beyond the first level abilities.

In comparison, the Sorcerer has the advantage of getting bloodline powers that are always available and scale off of its level without burning a swift action or arcane pool points to do so and without taking a line of feats.

I guess what I'm trying to say is that, the sorcerer has another edge in the form of not having as many restrictions to its bloodlines.

That said, I do recognize that it is the new classes and archetypes do seem to step on its toes a bit.


Arctic Sphinx wrote:

The amulets give a character a tiny taste of a bloodline, and the bloodline development exploit allows you to temporarily bloodline powers beyond the first level abilities.

In comparison, the Sorcerer has the advantage of getting bloodline powers that are always available and scale off of its level without burning a swift action or arcane pool points to do so and without taking a line of feats.

I guess what I'm trying to say is that, the sorcerer has another edge in the form of not having as many restrictions to its bloodlines.

That said, I do recognize that it is the new classes and archetypes do seem to step on its toes a bit.

I jsut feel like between Eldritch Heritage, the Amulets, the exploits, and other archetypes, the sorcerer is losing all its toys.

With this guy +Eldritch Heritage you can actualy gain a lot of versatility and have a real edge over the Wiz kid and his cheating-exploiting younger brother


Yeah I'm totally in love with the Mongrel Mage. First sorcerer that I actually want to play as.


The limited pool leaves me a bit skeptical. Means long encounters or an abnormal number of encounters can leave you high and dry.

Losing out on Wildblooded options and not being able to take Razmiran are really painful too.

On the other hand, if you aren't worried about either of those, you basically lose absolutely nothing by taking the archetype.


anlashok wrote:

The limited pool leaves me a bit skeptical. Means long encounters or an abnormal number of encounters can leave you high and dry.

Losing out on Wildblooded options and not being able to take Razmiran are really painful too.

On the other hand, if you aren't worried about either of those, you basically lose absolutely nothing by taking the archetype.

Yep! And really most of the time all you want is the Bloodline Arcana so the spend 1 point option is generally enough for the day since you start the game with 4 points, one for each encounter that lasts 10 rounds.

Everything else is just groovy situational fun.


Scavion wrote:
anlashok wrote:

The limited pool leaves me a bit skeptical. Means long encounters or an abnormal number of encounters can leave you high and dry.

Losing out on Wildblooded options and not being able to take Razmiran are really painful too.

On the other hand, if you aren't worried about either of those, you basically lose absolutely nothing by taking the archetype.

Yep! And really most of the time all you want is the Bloodline Arcana so the spend 1 point option is generally enough for the day since you start the game with 4 points, one for each encounter that lasts 10 rounds.

Everything else is just groovy situational fun.

Oh yeah xD.

Honestly I feel like the powerful thing of all is the ability to constantly get new spells every day. While not as powerful as the Arcanist ability to change spells prepared, this Sorcerer can adjust his bloodline to nab bonus spells that would be most appropriate for the encounter. About to enter a place full of fire? Crab the Boreal bloodline and get a bunch of cold spells.


So, I can't really see a reason to justify playing a regular sorcerer now: Wildblood maybe, because you can't access it, but a straight sorcerer?

The archetype's only real loss is that your bonus spells get delayed, other than that it's basically pure gain.

So not a huge fan.


Is this accurate? It makes no sense to me.

"At 7th level, when a mongrel mage is activating her selected bloodline, the mongrel mage can instead spend 3 points from her mongrel reservoir, allowing her to use the bloodline's 1st-, 3rd-, and 7th-level powers as well as its bloodline arcana at her full sorcerer level for a number of rounds equal to her Charisma bonus.

At 20th level, when activating her selected bloodline, a mongrel mage can instead spend 5 points from her mongrel reservoir, allowing her to use all of the bloodline's powers as well as its bloodline arcana at her full sorcerer level for a number of rounds equal to her Charisma modifier (minimum 1)."

There is no 7th level bloodline powers. I'm assuming they mean 9th level. And what the 15th bloodline power, we can't access it till 20th level?


I think we need some necromancy in this thread

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