| Zhangar |
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I'd say you're partially screwed - imprisonment and temporal stasis both put you in suspended animation, and so the duration of your astral projection would stop ticking down.
I'd rule that you'd be stuck until someone found your body and dispelled your astral projection, at which point your mind and spirit would return to you and you'd wake up.
Alternatively, such an effect could count as immediate destruction of your astral body, punting you back to your body with the permament negative levels.
| Kayerloth |
Heh, welcome to high level campaigning where the rules sometimes only sort of vaguely make clear what happens and the GM works overtime deciding how it actually works in his campaign.
Or basically there is no clear RAW response to these questions far as I know.
Big chunk of text to follow:
1) - Imprisonment vs the astral body. I'd say I'm mostly going to agree with Zhangar. It will Imprison your astral body. This probably isn't going to appear to an outside observer to be terrible different from being put into Temporal Stasis. The Astral normally has no "surface", no place you can be "in a small sphere far below the ground." So I would simply place you in suspended animation right there probably in small personal sized sphere where time simply doesn't flow (which given the local Timeless planar trait might be hard to see as different). Meanwhile your corporeal body back on the Prime is also still in suspended animation from your casting Astral Projection. There is no set or specific duration to Astral Projection ... it can continue indefinitely until time and the prime material cease to exist where you are (and maybe beyond if your campaign is a tad unusual). This is where I differ from Zhangar's response as he implies that there is a limit to the duration on Astral Projection (maybe he didn't intend this given the next portion of his post). Far as I can see there is none, you decide when to return to your prime material body and end the spell unless something ends it 'prematurely'.
2) - Imprisonment vs the 'second' corporeal form. Pretty much as above except the planar conditions will likely be different starting with there is more likely a surface that you can be placed far beneath etc..
The Astral Projection spell pretty much assumes the caster is on the Prime Material. Given high level play (as it exists now vs when this spell was first written) this stands a reasonable chance of not being true so one of the first decisions a GM will need to make is does this spell even work if the caster is not on the Prime Material and if that's the case what are the limits if any? For example, the caster is attempting or wants to use Astral Projection from his own private (and well defended) demi-plane does it work and how does it work (silver cords, color pools, etc.)
As for Trap the Soul - works on the target 'spirit' so yes I'd say it'll work on the astral body and the second planar body if its formed. Think it would tend to 'fizzle' if the casters (soulless aka spiritless) body in suspended animation is the target.
Parasitic Soul - 3rd party spell I'm guessing? Without knowing more I'd say see above.
Binding - should work but getting the caster to sit around for a minute might make this pretty near impossible to work regardless.
Temporal Stasis - Works on the traveler, the spirit but not the spiritless body at home.
As a general rule I'd lean towards treating the body of the caster on the Prime (or where ever they were when they cast Astral Projection) as an 'object' as far as spells go while treating the astral body or body formed on another plane as a 'creature' since it currently houses the caster's 'spirit', soul or consciousness.
Lastly I haven't seen or read any of Pathfinder Chronicles: The Great Beyond.
| Mathius |
Thanks. I would love to have contingent dispel magic on my real body but if it is an object then you can not put spells on it.
If I had a polymorph effect up when I cast astral projection would my real body stay changed?
I really want to cast it from my own demi plane and have up protection spells but that is difficult if I am now and object.
Artanthos
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It only effects the false you in the case of all but trap the soul which fails completely because your soul is not there.
Your soul is there, what did you think you were sending out, and if something breaks your silver cord (nothing currently in Pathfinder can) it kills you.
Of all the spells listed, Trap the Soul is the only one that can stop someone with access to your body from freeing you by canceling the Astral Projection spell.
| Kayerloth |
Thanks. I would love to have contingent dispel magic on my real body but if it is an object then you can not put spells on it.
Well keep in mind that while it is very object like it still has properties that make it you and therefore a creature. The silver cord still forms a link between your mind/spirit and body, 'they' aren't truly separate things. Also any reason the Contingency can't be cast prior to Astral Projection? That bit about object vs creature is more my base starting point for hopefully keeping myself consistent in how I would treat things. Lots of things might alter my 'final answer'.
If I had a polymorph effect up when I cast astral projection would my real body stay changed?
My gut reaction yes, death is generally when your 'trueform' would show up.
I really want to cast it from my own demi plane and have up protection spells but that is difficult if I am now and object.
Are the durations on the protections an issue otherwise why not precast them if this is an problem after casting Astral Projection?
And keep in mind this is all just my 2 cents ... your GM is who gets the final say on how things work.