Primal Steelblood Bloodrager, crit fisher viable?


Advice


Ok, what I'm going for as a build is essentially the following based off a 25 point buy.
I need help further refining this guy to be the main damage dealer of the group. Other members are a Mutation Warrior/Gladiator Fighter who does a TON of intimidation and performance fighting, a Warpriest of Gorum, and a Skald. So yeah, we're going heavy with the ACG. New stuff, getting really familiar with it, so we're gonna go to 20.

I need advice on the feats, rage power selection, etc. My big question is if a critical fisher build for the Bloodrager is actually viable. Not sure it is or not. If people have played a barbarian with with those critical rage powers, please let me know. Anyway, here's what I got so far, barring the necessary critical revisions. This guy below is focused on pure damage with his greataxe, not on criticals with a falchion.

Name - Vladislav Rex, from Ustalav
Race - Half-Orc
Bloodline - Abyssal
Stats at Level 1
Str - 19
Dex - 12
Con - 16
Int - 08
Wis - 10
Cha - 12

Traits - Reactionary, Mindlessly Cruel, Attached (drawback)
Alternate Racial Traits - Shaman's Apprentice, Acute Darkvision, Chain Fighter

Feats
Level 1 - Endurance (Trait Bonus), Diehard
Level 3 - Destroyer's Blessing
Level 4 - Eschew Materials (Bonus)
Level 5 - Arcane Strike
Level 6 - Power Attack (Bonus)
Level 7 - Blasting Charge
Level 9 - Improved Sunder (Bonus), Blooded Arcane Strike
Level 11- Improved Overrun
Level 12- Improved Bull Rush (Bonus)
Level 13- Raging Brutality
Level 15- Horn of the Criosphinx, Toughness (Bonus)
Level 17- Grudge Fighter
Level 18- Cleave (Bonus)
Level 19- Charge Through

Bloodrage - As a primal bloodrager, he gets the ability to actually exchange a bloodrage power for TWO rage powers. This is AWESOME!!! The only thing that sucks is that it kicks in at level 4, because otherwise I'd get rid of demon claws right away. Anyway, here goes.

Bloodrage Abilities, Abyssal Bloodline
Level 1 - Claws
Level 4 - Demonic Bulk (a keeper because of the size/strength bonus)
Level 8 - Lesser Beast Totem, Beast Totem (got rid of demon resistances)
Level 12- Abyssal Bloodrage (keeping the strength boost. I'd be crazy not to)
Level 16- Greater Beast Totem (pounce with this guy!!!), Superstition
Level 20- Witch Hunter, Spell Sunder (I think these are better capstones than immunities, but meh.)

Other abilities:
Spells
Level 1 - Ray of Enfeeblement, Sundering Shards, Thunderstomp, True Strike, Unerring Weapon, Shield, Phantom Blood
Level 2 - Bull’s Strength, Disfiguring Touch, Ghoul Touch, Frigid Touch, Mirror Image, Touch of Idiocy, See Invisibility
Level 3 - Rage, Greater Thunderstomp, Excruciating Deformation, Haste, Ray of Exhaustion, Force Punch, Hostile Levitation
Level 4 - Stoneskin, Detonate, Telekinetic Charge, Wreath of Blades, Fire Shield, Greater False Life

Now, if I wanted to crit fish, I'd exchange those Superstition based rage powers for the Surprise Accuracy line, and then move Improved Overrun and Charge through out of there so I could get Sundering Critical and Critical Focus. I'll keep Keen on my falchion if I go crit fishing.

Right now, this guy will be a demolisher on the charge. Eventually, he'll pounce his way to victory, but for now the way I'll play him is he runs up to the biggest guy, sacrificing a spell while charging to add up the dice rolls. Eventually, he'll get Impact on his great axe so when he rages and enlarges, he it does 4D6 damage, so that will be 8D6 damage on the charge, not counting his strength bonuses. Then he'll full attack the next turn using blooded arcane strike and raging brutality and hopefully anyone who gets in his way will fall after a turn or two.

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