| Snallygaster |
One of my players recently rebuilt his barbarian as an abyssal bloodrager. Naturally, he got two claws from his bloodline. He is built to fight with two handed weapons, which would normally cause him to forgo those claw attacks. However, he argues that with a called weapon, he could conceivably do both attacks, call his weapon as a swift action, then do his greatsword attack.
Does this fly? Does making his natural attacks with both of his hands while they're free cause him to forgo his weapon attack? I'm leaning toward yes, but I'm not totally sure of what to make of it.
| Snallygaster |
No.
If he wants to combine natural attacks, with manufactured weapon attacks, then they cannot use the same limb.
So, Claws, and a Called two-handed weapon, or two-handed weapon pulled out with Quickdraw, or with a Glove of Storing, are not a valid combo.
Thank you. I was thinking that it was a two way street and he'd lose them regardless of the attack order.
| alternis sol |
true, ignore my previous post if this is not PFS.
blackblood can you tell us which spell and how an alchemist gains the extra limb please and thank you.
also on a side note a primal companion hunter, and Synthesist can get extra limbs if this is not PFS.
primal companion take limb evolution then kill or dismiss pet and use primal transformation on yourself
synthesist just takes the limb evolution
| Snallygaster |
I rolled a four armed flying purple people vivisecting alchemist as a boss encounter awhile back, and he would have worked excellently had he not been critted out of the sky and drowned in a river.
I don't think the bloodrager is going to sweat it too much. He's probably not committed to the idea enough to dip, but the polymorph spells could become an option later. I offered rebuilds for my players when the ACG came out, and now the Gaggle of Disreputable Death Vagrants consists mostly of spellcasters.